Question about hint brushes Created 19 years ago2004-07-21 01:26:11 UTC by [VDC] Rad Brad [VDC] Rad Brad

Created 19 years ago2004-07-21 01:26:11 UTC by [VDC] Rad Brad [VDC] Rad Brad

Posted 19 years ago2004-07-21 01:26:11 UTC Post #43380
Several tutorials say that the side of the brush with the hint texture on it should not see any other brushes with hint on them. A small handful either don't mention it or specifically diagram them facing each other. What is the true answer? Can "HINT" face another "HINT" without anything bad happening in VIS?
Posted 19 years ago2004-07-21 03:21:11 UTC Post #43385
I dont see anything wrong with it, the side with hint is just the line where the visgroup is split. What tutorials say that? I dont remember the two on Countermap (Relic25 and someone else) saying that, and they are the two most accurate ones.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-21 06:34:08 UTC Post #43399
Whoever said that, doesn't really know what hint faces do.
Posted 19 years ago2004-07-21 20:20:54 UTC Post #43594
I wish I could remember which ones said that. Geoffery Dewann's is one I thought did, but the link I have is broken. Regardless, I didn't know one way or the other, but it's been problematic to place them so they don't face each other. It makes sense that they could face each other, but an arguement could be made that the engine or compiler wouldn't like it.

Thanks for the info.
Posted 19 years ago2004-07-21 20:25:44 UTC Post #43597
I really want to see this article.
How can you think that they mustn't face each other?
They may even intersect with each other.
Very strange.
Posted 19 years ago2004-07-21 22:42:01 UTC Post #43627
Geoff De Wans original tutorial is available here
Don't forget that it was originally designed for Quake, but the concept is the same.
Best way to avoid speed problems is to plan. Hints were not designed to fix bad mapping.
Posted 19 years ago2004-07-22 02:32:16 UTC Post #43651
Yes, but I didn't see anything in that article about having hint faces towards each other. If it does say something, then it probably pertains to something in the Quake VIS tool that got fixed when Zoner's came along.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-22 17:59:24 UTC Post #43829
I'm not trying to fix bad mapping (not that it's not there, but that's not my purpose in this). I just like to know so I don't go buggering something up. I don't like maybes, could bes, or probablys.
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