I know that I must have a world brush behind brushes with the clip texture if those brushes are the only thing between black & the map.
But what if I have a func_wall texture as the outside walls of my map, do I need to cover them with a world brush?
Are there any other instances where I have to cover certain brushes with a world brush (eg. with other entity-based brushes) when the only thing standing between black & the map are those "certain" brushes?