Yet another question in ned of answering for my stealth mod (Called Life Gear, will refer to it by its name form now on). I just can't get monsters to follow path_corners in Spirit!!! I have it set up like this:
4 path_corners named walk1, walk2, walk3, walk4
Properties: walk1 goes to walk2, walk2 goes to walk3 etc... Nothing was changed from the defaults other than the next path_corner to go to.
The monster is Barney, I have him set with no name and with a patrol path of walk1. His trigger is spawn3 (grunts come out if your caught) and trigger condtition is take damage. His reaction to player is enemy and his behavior is set o human military. His weapon is 357. Everything else is no different than the default.
Now for some stupid reason he won't walk!!!