removable ground? Created 19 years ago2004-07-31 00:24:33 UTC by rat808 rat808

Created 19 years ago2004-07-31 00:24:33 UTC by rat808 rat808

Posted 19 years ago2004-07-31 00:24:33 UTC Post #46948
i was wondering if there is a way to start out right on a piece of ground and then with a trigger make the ground dissapear right out of underneath you? is it possible? or do i have to keep this map idea in my head?
Posted 19 years ago2004-07-31 00:26:49 UTC Post #46950
Func_breakable, with 'Trigger only' flag checked. Have a trigger_relay inside the player start so you can have a slight look around before you go plunging to your death.

You could also make a func_wall_toggle. Same thing.
Trapt Traptlegend
Posted 19 years ago2004-07-31 05:41:10 UTC Post #47014
Func_wall_toggle'd probably be better as a func_breakable would gib.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-31 08:56:48 UTC Post #47064
Yes, but for realism, breakable would be loads better. Since when does land just disappear.

I only use func_wall_toggles as clip brushes. If you want a cliff edge to fall, use breakable. It really depends what you want to use, and what surroundings/setting the map is in.
Trapt Traptlegend
Posted 19 years ago2004-07-31 11:37:23 UTC Post #47098
If you want the land not to just dissapear, but move away from you really fast as one would pull a carpet from under your feet, use a func_train.
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