Unknown error. plz help Created 20 years ago2004-07-30 20:56:29 UTC by h4mst0r h4mst0r

Created 20 years ago2004-07-30 20:56:29 UTC by h4mst0r h4mst0r

Posted 20 years ago2004-07-30 20:56:29 UTC Post #46903
Thx to 7thMonkey i got enteties to work. But now i get a totaly unknow error and i don't know how to fix it, I use -Valve Hammer 3.4 with Zoners tools this is what happen...

** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:mappsjuppz.map" "C:mappsjuppz.map"

** Executing...
** Command: C:ProgramVALVEH~1toolshlcsg.exe
** Parameters: "C:mappsjuppz"

** Executing...
** Command: C:ProgramVALVEH~1toolshlvis.exe
** Parameters: "C:mappsjuppz"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:ProgramVALVEH~1toolshlvis.exe C:mappsjuppz
266 portalleafs
995 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
LeafThread:

** Executing...
** Command: C:ProgramVALVEH~1toolshlrad.exe
** Parameters: "C:mappsjuppz"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:ProgramVALVEH~1toolshlrad.exe C:mappsjuppz

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:ProgramVALVEH~1toolslights.rad']
[1 texlights parsed from 'C:ProgramVALVEH~1toolslights.rad']

Warning: No vis information, direct lighting only.
841 faces
Create Patches : 3842 base patches
0 opaque faces
22269 square feet [3206805.50 square inches]
4 direct lights

BuildFacelights:

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: -dev -console -game cstrike +map "juppz"

Reasonably obvious, VIS did not run!!
Posted 20 years ago2004-07-31 00:06:45 UTC Post #46937
Be more explanatory about the error. What is it? HL crashing? I don't see anything wrong with that compile log, so I don't think its a hammer issue.
Trapt Traptlegend
Posted 20 years ago2004-07-31 00:21:21 UTC Post #46946
yyes it would be alot more helpful with the right info.. does it have a message pop up before it crashes? what is it? does it load cs then crash? " chubbs is sad. needs more source release. "
Posted 20 years ago2004-07-31 00:55:34 UTC Post #46953
Ok this is Bullcrap I push alt+p to check for problems but it says "no errors were found" when i get in to cstrike 1.5 (after compiling)wich the map is for it says "Map change failed map "juppz" not found on server" but there are no errors and no problems in the compile log, dude !?!?
Posted 20 years ago2004-07-31 01:20:50 UTC Post #46959
Is your map in the correct place? cstrikemaps?

And I'd suggest upgrading from CS 1.5 as WON died.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-31 01:24:25 UTC Post #46961
Go to expert mode. Click New. Click In the 'Command' box, and click 'Cmds' and select Copy File. Then in parameters type '$path$file.bsp $bspdir$file.bsp'.

Do it again, (New, Cmds, Copy File) but with these parameters, '$path$file.pts $bspdir$file.pts'.

Now move both of them above the $game_exe part.

Tell me if this works.
Trapt Traptlegend
Posted 20 years ago2004-07-31 02:44:40 UTC Post #46965
Ehhhh. trapt that didn't work so well for me. when i pushed the go! button it totaly got screwed and forced my computer to restart in the matter of less than 1 sec, and that scared the living snot out of me...
however RabidMonkey suggested and uppgrade but i do not not know where the files like VIS, RAD, WAD files are located in the Steam folder so anyone of you have a guide to that, that would be great...
Posted 20 years ago2004-07-31 02:55:54 UTC Post #46971
:| Sorry.

You might have done it wrong, because it was kind of hard to explain right.

Vis, Rad and stuff should be in you VHE folder. Wad files however, I think they are in the gcf files. You might want to keep the old wads as a backup in completely different folder.

WON was only online though, single player should still work. So... :
Trapt Traptlegend
Posted 20 years ago2004-07-31 02:57:59 UTC Post #46973
The reason I told you to do that Command stuff was because, your bsp files are being created, but are not being put in the correct folder. You might want to do this manually.

Search your PC for juppz.bsp. When you find it copy it into your maps folder, and there you have it; your map. :D
Trapt Traptlegend
Posted 20 years ago2004-07-31 03:16:05 UTC Post #46978
cool thanks... :lol: (woohoo i can map again)
Posted 20 years ago2004-07-31 03:40:35 UTC Post #46984
oooooh crap... when i ty it out for steam it says "Mod_loadBrushModel: map/juppz.bsp has vrong version number (0 should be 30)" :confused:
Posted 20 years ago2004-07-31 04:57:13 UTC Post #47001
Posted 20 years ago2004-07-31 05:05:07 UTC Post #47002
hahaha you know pretty much everything don't you :P THX !!
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