combined scripts??? Created 19 years ago2004-08-02 02:26:16 UTC by doodle doodle

Created 19 years ago2004-08-02 02:26:16 UTC by doodle doodle

Posted 19 years ago2004-08-02 02:26:16 UTC Post #47484
Ok basically im making a mod that consists of a shopping mall...
It has cool things in it but i was wondering if (for my restaurant) i could make sorta bottles that were func_breakable and func_moveable...
Also is it possible to make an area that sort of sways...say i had a giant glass ball hanging from the ceiling with ropes (bombsite ;) ) is it possible to make the ball sway when you stand on it? and how?
Posted 19 years ago2004-08-02 02:51:23 UTC Post #47486
You can't have two entity types together unless your mod uses the Spirit of Half-Life code options. However, if you want to make the bottles breakable and pushable, just make a func_pushable and set the options so that it can be broken.

You can make swaying areas using a func_pendulum. Make a trigger on top of the area you want to sway that targets the func_pendulum. Don't forget the origin brush.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-02 03:41:45 UTC Post #47491
cool thanks...nice new pic btw ;)
Posted 19 years ago2004-08-02 04:43:37 UTC Post #47501
No problem.

About the av, thanks :) .
RabidMonkey RabidMonkeymapmapmapfapmap
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