Compile problem Created 19 years ago2004-08-02 14:02:28 UTC by LlamaRama LlamaRama

Created 19 years ago2004-08-02 14:02:28 UTC by LlamaRama LlamaRama

Posted 19 years ago2004-08-02 14:02:28 UTC Post #47584
Hi. hlrad won't run on my map. It produces this error:

BuildFacelights:
10%...20%...30%...Malformed face (690) normal @
(775.00, -2136.00, -264.00)
(775.00, -2168.00, -264.00)
(776.00, -2168.00, -264.00)
(776.00, -2136.00, -264.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

When I search for problems, none of these come up. However, there are several 'Solid Entity (func_wall) is empty' errors. When I click 'fix', there is no brush to delete/fix...
Posted 19 years ago2004-08-02 14:11:06 UTC Post #47589
Happens somtimes, copy your whole map and paste it into a new one and save it with the same name. Then check for problems again. The blocks that didnt exists shouldnt show up as problems anymore.
Posted 19 years ago2004-08-02 14:11:22 UTC Post #47590
Just select the error, then click 'Go to error' and press [DEL].
Next time visit tommy14's.
Posted 19 years ago2004-08-03 06:51:09 UTC Post #47683
:D Thanks Coolfat, the errors aren't coming up in the Hammer menu now, but I haven't got on to hlrad again because I now have a leak :roll: By the way hazardous, I'm not a complete and utter nonce. I had already tried the rather obvious routine you describe :D
Posted 19 years ago2004-08-03 07:27:16 UTC Post #47686
Okay I've fixed the leak but hlrad is still complaining about an unusable face:

BuildFacelights:
10%...20%...30%...40%...Malformed face (988) normal @
(-25.00, -1368.00, -424.00)
(-25.00, -1400.00, -424.00)
(-24.00, -1400.00, -424.00)
(-24.00, -1368.00, -424.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

Can anyone help??? This error does not come up when I check for errors in WC, the 'empty entities' are all fixed since I copied & pasted my level.
Posted 19 years ago2004-08-03 11:34:47 UTC Post #47707
No worries I've fixed it by tracking down the offending brushes using their coordinates. ;)
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