Cs map lockup Created 19 years ago2004-08-11 05:19:13 UTC by Crusader_bin Crusader_bin

Created 19 years ago2004-08-11 05:19:13 UTC by Crusader_bin Crusader_bin

Posted 19 years ago2004-08-11 05:19:13 UTC Post #50043
When i play one map made by me, after second round it lockups my computer :o I don't know why. I have a multimanager targeting player strip, and player_eqip with a knife and five sevenx5 (is working correctly). Can you tell me why it lockups my computer? :(
Posted 19 years ago2004-08-11 05:22:27 UTC Post #50045
Player_equips seem to crash comps pretty easily. A while back I made a map with equips and it always crashed after couple of rounds. Wierd. Never got that problem sorted out, sorry :
Posted 19 years ago2004-08-11 05:27:30 UTC Post #50046
Ohhh, so how can i give players fiveseven and knife? :(
Posted 19 years ago2004-08-11 05:33:02 UTC Post #50048
I dunno. Actually, the equip you are very small, so it must be that you are giving the players 5 fivesevens. Try 2.
Posted 19 years ago2004-08-11 06:47:22 UTC Post #50072
Ok, i think that it locks up, when i pick up a weapon, and when it wants to take it back next round. Any1 knows what to do? There MUST be a way :|
Posted 19 years ago2004-08-11 14:30:32 UTC Post #50187
ehm. help? :( peoples! i don't belive that YOU don't know what to do :o i... neeeeed.... help... argh... :|
Posted 19 years ago2004-08-11 14:38:41 UTC Post #50188
ok, i think i know what to do. But i don't know HOW. How can i set strip to work only when i died? Not every round, but only when someone died in last one. Same with equip, but hell, same shi.. same multimanager ;) I remember something like that in fy_poolparty (you have epty hands at beggining or when you die). Thx for you'r help.
Posted 19 years ago2004-08-14 10:49:29 UTC Post #50922
I place another post to place that thread up. again. Maybe someone knows how to fix that problem. How trigger multimanager ofter a new round ONLY after death.
Posted 19 years ago2004-08-14 12:32:06 UTC Post #50940
name the multi_manager or the player_weaponstrip 'game_playerdie' to trigger something on a players death.
and instead of giving 2 57's, try giving one, and the correct ammo, (ammo_57mm <-key // 5 <- value ie. amount of clips, 5 shld fill it up)
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