Leaks? Created 19 years ago2004-08-13 05:37:59 UTC by Xero Xero

Created 19 years ago2004-08-13 05:37:59 UTC by Xero Xero

Posted 19 years ago2004-08-13 05:37:59 UTC Post #50560
ok, i know everyone is porbably tired of me. but i got another question. i abandoned my old map for a simpler map. its just an fy_ map, if you play cs you know what it is. deathmatch.

now, i have 32 spawns. 16 on each. with armoury entities above the spawns. now, when i compile, i get the dreaded leak error, but it says the leak is near one of my spawns. i tryed raising the spawns, lowering them.....nothing works. so i have no idea what is happening. i have been up all night doing this and it still wont work.

any help is appreciated.

btw, i am putting it into the map vault its called fy_akcolt
Posted 19 years ago2004-08-13 05:47:06 UTC Post #50561
http://www.cariad.co.za/twhl/tutorial.php?id=27 <--- explains how to find leaks
Posted 19 years ago2004-08-13 05:52:24 UTC Post #50563
Whoa! That's changed a lot since I followed it a year or so ago!

This leak tutorial is excellent too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-13 09:29:46 UTC Post #50631
i got it thanks for all the help. i didnt upload it sry. when i work out the bugs, (uber big room lag) i will upload as a finished map. thanks
Posted 19 years ago2004-08-13 11:34:08 UTC Post #50640
have you played teh original akcolt map? you may have noticed it is also a big room. and it is also very crap.
what about making an aim akcolt map set in a torn down city? ala terminator meets DoD?
would be much more fun than a hollowed out cube with some cubes inside...
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