Non-sprite set to glow! Created 19 years ago2004-08-14 09:34:30 UTC by CombatGold1 CombatGold1

Created 19 years ago2004-08-14 09:34:30 UTC by CombatGold1 CombatGold1

Posted 19 years ago2004-08-14 09:34:30 UTC Post #50904
Hello :)

For some reason, when playing my map everyone constantly gets spammed with "Non-sprite set to glow!" alough I can't remember setting anything to glow. What could this be?

It's annoying since it takes up CPU usage, plus we can't read console messages.
Posted 19 years ago2004-08-14 10:07:22 UTC Post #50913
Uh... well, you're gunna just have to hunt for any entities set to rendermode glow.

Or, you could do this:

1. Open your map
2. In Hammer, File -> Export to .MAP
3. Locate the newly-created file and open it in Notepad or another plain-text editor (not Word, Wordpad, etc).

4. Edit -> Find (or program equivilent), and search for:
"rendermode" "3"
Just like that, quotes and all. That will skip to the first entity set to 'glow'. If you find, on the line below, a curly bracket {, then, on the next few lines, lots of co-ordinates, then you've found a brush-based entity. Remove the "rendermode" line and all will be fine and dandy (assuming you've only done it to that one brush).

If you're still stuck, e-mail me the RMF or upload it to the Map Vault :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-14 10:12:50 UTC Post #50917
Could you look under map properties, and map errors or whatever its called and check for the error message.
Posted 19 years ago2004-08-14 21:11:31 UTC Post #51043
i used that filter in the entity report - appears i had a piece of glass on glow

thanks for your help :)
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