mp3 on ambient Created 19 years ago2004-08-15 04:20:36 UTC by Flaming_Death Flaming_Death

Created 19 years ago2004-08-15 04:20:36 UTC by Flaming_Death Flaming_Death

Posted 19 years ago2004-08-15 04:20:36 UTC Post #51099
how do i play a mp3 file on ambient generic entity?
Posted 19 years ago2004-08-15 04:44:13 UTC Post #51107
You cannot.

Sound files need to be in WAV format.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-15 05:11:57 UTC Post #51109
yyes you can have a song. i did in 2 of my maps. i use a pirate version of sony sound forge 7 and i convert the mp3 to wave then to a 8bit mono wave file which is only 567k's big. ps. i downloaded sound forge 7 and keygen from Ares p2p shareware ;)
Posted 19 years ago2004-08-15 05:27:58 UTC Post #51110
You can also be banned for instigate other to do illegal things.
As Rabid already said, you can only play .wav files on ambient_generics.
Bryce_boi has coded mp3 support into spirit, you can get it here.
Posted 19 years ago2004-08-15 05:28:57 UTC Post #51111
i got it to play but it only plays once and thats it.I want it to repeat forever.How can i get it to do that
Posted 19 years ago2004-08-15 05:37:04 UTC Post #51112
You must use a wave editor to add cue points.
Here's one tut on it.
Posted 19 years ago2004-08-15 05:47:29 UTC Post #51114
hey! if i didnt tell him what i had he woulda done the same thing anyway. i just made it easier for others. like your sapose to do..i so sapose i coulda to him to download a crappy free trial .wav editor or buy a $300 program. but not everyone has to take my road, personal choice! :badass:
Posted 19 years ago2004-08-15 05:50:22 UTC Post #51116
i dont understand the way that site says how to do it can you tell me how using goldwave?
Posted 19 years ago2004-08-15 05:59:05 UTC Post #51118
Just search the Goldwave manual for 'cue point'.
It comes with the download as an .html file, afaik.
Posted 19 years ago2004-08-15 05:59:09 UTC Post #51119
well ive never used goldwave before, but it should be partly the same as sound forge 7.. when you have you mp3 converted to a .wav ( you will want to delete the converted .wav file after youre done cuz its about 30mb just so you know.) then select the wave on the clipboard or new project in your program.. then just simply save it as a smaller .wav file ( not compressed, will not play right ) make sure that its 8bit mono and then save it. the file should be just about 567k's big then you can either just put it in ambient_generic or go back in the sound program select the newly finished smaller .wav file and put cue, or repeat point after the end of the song. thats all there is to it. ( oh ya! and save the file into the valve/sound folder. ;)

hope it helps your prob and my writers cramp.
Posted 19 years ago2004-08-15 06:51:37 UTC Post #51132
u have to use mp3 in NS...
Posted 19 years ago2004-08-15 10:58:55 UTC Post #51169
You can also use MP3s as menu music in Steam mods by calling it something like "start.mp3".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-15 13:15:54 UTC Post #51196
mediagamestartup.mp3 in cstrike fold.
Posted 19 years ago2004-08-15 15:42:44 UTC Post #51230
wow... i didn't know that.. ;) thanks man.
Posted 19 years ago2004-08-15 18:26:31 UTC Post #51254
thanks to whom? :
Posted 19 years ago2004-08-15 18:36:10 UTC Post #51260
Seventh-Monkey about the whole music in the menus thing. i didn't know that was possable, im going to have to investiage that further.
Posted 19 years ago2004-08-16 04:15:39 UTC Post #51301
I'm pretty sure it's a Steam thing, but ZL makes it sound like CS only. Try it if you care enough, you know where the file goes and what it shud be called.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-17 02:14:30 UTC Post #51509
yyes you can have a song. i did in 2 of my maps. i use a pirate version of sony sound forge 7 and i convert the mp3 to wave then to a 8bit mono wave file which is only 567k's big.
You say right here you converted it to .wav, meaning you never played an .mp3 file.
Posted 19 years ago2004-08-28 10:46:00 UTC Post #54795
because he's an idiot and never answered your question properly... the fact of the matter is that wav sounds terrable especially when your playing music from an ambient generic. and the theres the fact that it sounds like its coming from a certain direction witch is just naff. i understand what you mean about making mp3's play on ambient gen. it can be done if your coding your own mod you would just have to learn about Fmod API. and C++ but its actally really easy to do... if your wanting music mp3's playing as background music then the best way might be to make a new entity like i did in my custom version of spirit... athough i dont use it i use trigger_command.

as for the menu music in steam, i cant get it working. but i havn't really played with it enough to say i failed.
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