Non-solid shootable trigger????? Created 20 years ago2004-08-26 08:19:04 UTC by Amp Amp

Created 20 years ago2004-08-26 08:19:04 UTC by Amp Amp

Posted 20 years ago2004-08-26 08:19:04 UTC Post #54194
Im trying to make a steam jet that when you shoot it it explodes.
Is there any way to have non-solid shootable trigger, or give the impression of one with an entity that moves out the way if you try to move throught the steam?
Posted 20 years ago2004-08-26 08:27:02 UTC Post #54198
unc_rot_button can be set as NOT SOLID....so use it. I had to look that one up actually! ;)

oh, and give the button 1 health
Posted 20 years ago2004-08-26 10:13:13 UTC Post #54228
I tried that earlier, you cant shoot it unfortunatly but it does respond to grenades and the such(i guess this is because its not solid.
Has anyone got any ideas of how to solve this
Posted 20 years ago2004-08-26 12:58:54 UTC Post #54253
Well....func_breakable has "target on break"...other than that i dunno.
Posted 20 years ago2004-08-26 13:01:57 UTC Post #54257
I don't think that non-solid things will interact with bullets. Makes sense, eh. You'll have to use something solid.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-26 14:16:18 UTC Post #54275
yes they can
very simple. a func_button will be invisible when you compile youre map. and you can shoot it to trigger it. only problem you cant use it just once. hope that helps you. ;)
Posted 20 years ago2004-08-26 14:33:58 UTC Post #54282
ya but you would have to load custom gibs to nothing and no sound so that you dont have a pile of rocks or glass fallin around.
Posted 20 years ago2004-08-26 16:15:34 UTC Post #54307
Uh, if you shoot the breakable to break the pipe then it's gone when the jet's coming out.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-27 03:12:46 UTC Post #54409
Oh, I see. He did and I can't think of any way to do that.

Amp, maybe restrict the player to grenades before this point?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-27 07:53:50 UTC Post #54454
have a no gib invisible func_breakable wrapped round the pipe area you are supposed to shoot then. It wont be noticed at all if you put it close enough to it.
Posted 20 years ago2004-08-27 15:55:53 UTC Post #54553
I think the idea is probably a you-can't-fire-in-this-room-'cos-it'll-explode, so he needs a non-solid trigger which I think is looking less and less possible without code.

Wait, maybe coat every surface with very thin func_breakables and use them to trigger whatever?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-28 07:01:16 UTC Post #54740
I think I may have a rough Idea how to do it now.

I was thinking a func_rot_button which will be rendered invisiable.
This will cover the steam jet and have have the health set so it will be shootable.

Also there will be 2 triggers either side of it so when they are passed through the func_rot_button will move out the way as well as disabling its 'target' feild with a change target. and when the trigger is activated again it will come back down.

There is obvoiusly a dead zone with this, but it could be cleared up with more func_rot_buttons and more triggers.
But I think this soloution is more than complex enough anyway and it should still give the same rough illusion.
Plus who would want to stand in the steam jet and make it explode anyway (if their not suicidal).

Thanks for all your help guys
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