Gordon goes Labs! Created 19 years ago2004-08-27 11:32:22 UTC by ZombieLoffe ZombieLoffe

Created 19 years ago2004-08-27 11:32:22 UTC by ZombieLoffe ZombieLoffe

Posted 19 years ago2004-08-27 11:32:22 UTC Post #54507
Unedited Screenshots from Valve Hammer Editor 3.5B
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Posted 19 years ago2004-08-27 11:35:28 UTC Post #54508
ERR WTF?!?
m0p m0pIllogical.
Posted 19 years ago2004-08-27 11:50:35 UTC Post #54511
simply make sure you have no other rmf open when you get that error.

More deatil please.
Posted 19 years ago2004-08-27 11:54:29 UTC Post #54513
At http://collective.valve-erc.com/index.php?go=hammer_beta : "There is an issue that occurs when you load a second map in Hammer. As explained by Matt, the textures aren't being re-generated for opengl (glGenTextures), so the models think they have a texture loaded and call glBindTexture, but get nothing, as the textures arent in there. Just something to be aware of, if you run into the problem."
Posted 19 years ago2004-08-27 11:59:14 UTC Post #54514
'Tis not an issue or problem, I just thought it looked funny ;)
Posted 19 years ago2004-08-27 12:10:17 UTC Post #54516
Big lol!
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Posted 19 years ago2004-08-27 13:00:59 UTC Post #54522
heh, how do you mess the smilies like that?
:D
Posted 19 years ago2004-08-27 13:08:16 UTC Post #54526
He saved t3h lol-image and resized it - alot, the uploaded to his site.
Posted 19 years ago2004-08-27 13:13:24 UTC Post #54527
Yes.
Posted 19 years ago2004-08-27 13:59:00 UTC Post #54532
ah, is there a new hammer, w00t
Posted 19 years ago2004-08-27 18:49:32 UTC Post #54655
No, it's just Hammer 3.5b, it's not new, it's old. :|
Posted 19 years ago2004-08-27 18:51:49 UTC Post #54657
ZL, i have that same problem.
Posted 19 years ago2004-08-27 20:05:43 UTC Post #54664
ITS NOT A PROBLEM OMFGLOLROTFL READ THE POST
Posted 19 years ago2004-08-27 20:18:28 UTC Post #54669
Short re-explanation:

Hammer beta has a code bug in loading model textures, so when you have another map open and it has not been closed, Hammer cannot call the function glGenTex and therefore load the textures, so it then calls glBindTex and since no textures are loaded for the model, it loads ones either in the map or texture list and thinks theyre model textures and applies them to the model, giving this effect.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-27 20:38:45 UTC Post #54675
Is that made compltely with hammer?!
Posted 19 years ago2004-08-27 21:13:15 UTC Post #54678
Yes, due to the code bug it's just a change of the model's textures (instead of teh gordon head one, it uses that lab pan one.) It's not manually reskinned, nor is it a new model.
RabidMonkey RabidMonkeymapmapmapfapmap
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