Changing Levels Created 19 years ago2004-08-31 00:36:06 UTC by davy davy

Created 19 years ago2004-08-31 00:36:06 UTC by davy davy

Posted 19 years ago2004-08-31 00:36:06 UTC Post #55384
I have Hammer 3.4 and there is no trigger_changelevel entity, but there
is a trigger_changetarget entity. Am I supposed to use this one instead, and if so how?
Posted 19 years ago2004-08-31 00:56:29 UTC Post #55386
Trigger_Changetarget changes the target of an er, targetted object :P .

Trigger_Changelevel is actually a brush-based entity. Create a brush where you want the player to walk through to change the level. Then, tie it to an entity (Ctrl-T or the toEntity button by the prefabs) then select trigger_changelevel from the dropdown list.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-31 01:13:01 UTC Post #55388
ah I see!
Thanks a lot for you help :D
Posted 19 years ago2004-08-31 01:28:27 UTC Post #55389
No problem :) .
RabidMonkey RabidMonkeymapmapmapfapmap
You must be logged in to post a response.