Random spawn deaths Created 19 years ago2004-09-08 21:40:35 UTC by Koozie Koozie

Created 19 years ago2004-09-08 21:40:35 UTC by Koozie Koozie

Posted 19 years ago2004-09-08 21:40:35 UTC Post #57695
I have a problem, where when people play my map on a server. Sometimes it'll pick certain people and automatically kill them on the start. Note that it does not happen at every round and there are 9 spawn points for each team, which is more than enough for what I'm doing. Do you guys know how to fix this problem? I'm also mapping for Counter Strike and any help would be appreciated. Thank You!

-Koozie :nuts:
Posted 19 years ago2004-09-08 21:42:07 UTC Post #57696
Make sure the spawn points aren't stuck in any brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-09-09 00:07:27 UTC Post #57714
They're not, they actually are off the ground and just floating in midair like 8 units up. Another thing is that sometimes you spawn with the weapon you had from the previous round and sometimes you don't. What I want it to do is strip you of it every round. I set up what I thought was right with the entities, as far as using the multi_manager, player_weaponstrip, and game_player_equip, but I guess it's not right. As previous any help would be greatly appreciated. Need any more details, I'll be more than happy to post it, thank you!

-Koozie :nuts:
Posted 19 years ago2004-09-09 03:01:58 UTC Post #57728
You should always place 32 spawn points for each team, just in case.
Make sure they don't overlap each other, or touch anything else.

Stripping weapons, should work with player_weaponstrip.
Maybe you need one weaponstrip for each player.
Posted 19 years ago2004-09-09 11:44:53 UTC Post #57795
There can be 32 people on a server.
If you mess with the cvars, you can have them all on the same team.

For those weaponstrips, give each spawnpoint a target and let it target the corresponding entity. I'm not sure if that will work though.
Maybe you can look at a knife arena map with a text browser and find out how it's done there.
You must be logged in to post a response.