Elevator Mystery Created 19 years ago2004-09-14 17:15:24 UTC by abs0lute11 abs0lute11

Created 19 years ago2004-09-14 17:15:24 UTC by abs0lute11 abs0lute11

Posted 19 years ago2004-09-14 17:15:24 UTC Post #59464
Well I made my first elevator and it works fine, the only problem is that the button I made is invisible after I compile and test, but is still useable.

I made the button a trigger_multiple and the style is 1, these are the only settings im not sure about. Again, the elevator works fine.

I can see the button just fine while im making the map, when it comes to testing the map, nothin.

What did I do wrong? :confused:
Posted 19 years ago2004-09-14 18:46:22 UTC Post #59472
................ You need a func_button. Not a trigger_multiple. A trigger_multiple renders invisible when you play. When you walk through it, it triggers what you put in the field. A TRIGGER BUTTON, is the thing you need. tisk, tisk Be sure you put as the flag Dont move, or else it will move, and be all slow and stuff...and take forever to work...
TheGrimReafer TheGrimReaferADMININATOR
Posted 19 years ago2004-09-15 02:39:12 UTC Post #59498
All, or most, trigger_ brushes are rendered invisible and walk-throughable in-game.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-09-15 03:32:21 UTC Post #59500
Except the trigger_camera, this one is a point entity.
The Mad Carrot The Mad CarrotMad Carrot
Posted 19 years ago2004-09-16 15:00:58 UTC Post #59870
Thanks Alot! LoL, I'm learning... ;)
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