This is Serious Created 20 years ago2004-09-16 12:35:53 UTC by Habboi Habboi

Created 20 years ago2004-09-16 12:35:53 UTC by Habboi Habboi

Posted 20 years ago2004-09-16 12:35:53 UTC Post #59796
Ok i am gonna be serious and make a proper map pack for friends and my enjoyment

now heres sum easy 1s 4 u

How do i replace the monster sounds like on hlywood?
How do replace sounds of models like crowbar slashing noise?
How do i make credits appear like at the end of hl?

Thanku for taking your time to read this and let the answers cum flooding in! ;)

Go Go Go Mapping Gods
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-09-16 12:42:52 UTC Post #59798
Just make your own whatever.wav file and place it in valve/sounds/weapons(or monsters).

For example; look at ROOT/sounds/weapons/cbar_miss1.wav and add your own cbar_miss1.wav in valve/sounds/weapons.

Half-lifes filesystem priorities valve folders, not PAKs.

For the creds: Make game_texts (entity guides) or env_texts (forum search).
Posted 20 years ago2004-09-16 13:13:26 UTC Post #59807
ok if i replaced cbar_miss1 wit my sound wud that replace it for good so i may never hav the old sound again?

i dont want to lose the sounds and mess it up!

lol hav cow sounds for slashing forever! :lol: :lol:

u sure bout the text bit as on the mod malivent (cant spell) it had a sort of text file wit all the creds inside and the title exactly the same as it was displayed on the beggining
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-09-16 13:19:04 UTC Post #59810
Yeah, env_text uses titles.txt (i think thats the name) for displaying game text.

You'll always have the original sound in the pak/gcf, so theres no need to worry ;)
Posted 20 years ago2004-09-16 13:20:14 UTC Post #59813
why thanku zombie it seems u shud be appointed la map god :D

1
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-09-16 15:36:17 UTC Post #59899
You can also make the credits into pictures, and further into wad files with msPaint and Wally. Then to display the credits, use a trigger camera targetted at the ending that is in a small box (Make sure the other sides of the box have the same background colour).

Yes, I do believe its above your mapping abilities, but doing it this way will actually save time over game_texts, and be far more stable.
Posted 20 years ago2004-09-16 16:17:37 UTC Post #59930
Habboi can you like... not type in aol for a day or something?
Posted 20 years ago2004-09-16 16:20:21 UTC Post #59931
Posted 20 years ago2004-09-16 16:24:18 UTC Post #59934
gAyOL. Its head office/server is a hut in a forest with a cisco router and a cable modem.
Posted 20 years ago2004-09-16 20:42:35 UTC Post #60018
Use a pak explorer to open the sounds in Half-life and find the sound you are looking for, like the crowbar sound. Don't change any of these sounds or you will have to reinstall HL to get them back, just listen to them to find the sound you are looking for. When you find the sound you want to replace, copy that whole folder into your own mod's 'sound' folder. Then put the replacement wav file you want to use into that folder and call it the exact name of the HL sound you are trying to replace. When you run your mod, HL will search the mods folders first for sounds and sentences.txt. You have to copy in all the sounds from the original sub-folder even if you don't change them all, or HL will give an error if it tries to play a sound that you didn't include. Open up the Hlywood folder and go to 'sounds' to see how it is done. When compiling your maps, make sure hammer is pointing to your mod, or it will play the normal HL sounds. All wav sounds need to be converted to 8 bit mono in order to play.
Posted 20 years ago2004-09-16 23:19:36 UTC Post #60040
? Paragraphs, man!
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