beams, tutorial made me confused Created 19 years ago2004-09-18 19:34:25 UTC by JujitsuMan JujitsuMan

Created 19 years ago2004-09-18 19:34:25 UTC by JujitsuMan JujitsuMan

Posted 19 years ago2004-09-18 19:34:25 UTC Post #60543
can someone explain how to make one of those beams that's all shaky and goes up then down, I read the tutorial but now i'm completley lost, i'm sure i could figure it out on my own, but come on, why would i if you can help?!
Posted 19 years ago2004-09-18 19:43:17 UTC Post #60544
ok, not a ring though, to be more specific, i have a func_rotating that is 3 bar things, all space, i want the beams to be straight, but rotate
WITH each of the knobs of the func_rotating. Please help, if you don't i'll sick my smiley on you! :badass:
Posted 19 years ago2004-09-18 20:03:47 UTC Post #60545
Env_beams cant target different places on entities, but you could use invisible func_trains to follow exactly where the func_rotating goes.
Posted 19 years ago2004-09-18 20:29:06 UTC Post #60548
is there a quicker way than making each path corner in a circle?
Posted 19 years ago2004-09-18 20:32:47 UTC Post #60551
As far as I know, no. It doesn't seem too hard to me. Just make one set of path corners and clone them with Shift-Drag and move and rename them.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-09-19 11:16:26 UTC Post #60653
lol path_corner as rabid said copy dem

first though fill in the gaps of the first path_corner
then copy wit shift as rabid mentioned and jus use the same name but put a number at the end e.g.

path1
path2
path3
etc

hope dat helps if not then slap me ;)
Habboi HabboiSticky White Love Glue
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