I have a custom sound I'm having trouble putting into my new CS map as a looping environmental sound.
I have the .WAV file recorded, it's got the necessary cue points, and it's 11Khz, 8-bit mono - which I believe should be OK for use in CS.
I've created an ambient generic entity in my map, and put the filename of the WAV file in it's properties. However, nothing at all plays in the level.
I thought I was putting the WAV file in the wrong place, but I have tried all the obvious places such as the cstrike and cstrike/sound directories, none of them work.
Can anyone tell me where I'm going wrong?