PLEASE HELP (.log and zhltproblems) Created 20 years ago2003-12-01 07:25:04 UTC by Jax Jax

Created 20 years ago2003-12-01 07:25:04 UTC by Jax Jax

Posted 20 years ago2003-12-01 07:25:04 UTC Post #6184
this is wot i get:

** Executing...
** Command: Change Directory
** Parameters: C:SierraCounter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsjax_lobby.map" "C:SierraCounter-Strikecstrikemapsjax_lobby.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsjax_lobby"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe C:SierraCounter-Strikecstrikemapsjax_lobby
Entering C:SierraCounter-Strikecstrikemapsjax_lobby.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsjax_lobby"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe C:SierraCounter-Strikecstrikemapsjax_lobby
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsjax_lobby.log for the cause.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsjax_lobby"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe C:SierraCounter-Strikecstrikemapsjax_lobby
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsjax_lobby.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:SierraCounter-Strikecstrikemapsjax_lobby"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe C:SierraCounter-Strikecstrikemapsjax_lobby
>> There was a problem compiling the map.
>> Check the file C:SierraCounter-Strikecstrikemapsjax_lobby.log for the cause.

--- END hlrad ---

** Executing...
** Command: C:SierraCOUNTE~1cstrike.exe
** Parameters: -dev -console -cstrike +set +map deathmatch 1 +map "jax_lobby"

I dont have the ZHLTproblems.html so i cant get to look at the problem and wots this .log?

please help!!!!!!!!!
Posted 20 years ago2003-12-01 07:35:45 UTC Post #6185
Well for starters, there some texture errors in your map. Have you included any new textures? Otherwise you're using one of the textures wrong. I'm not sure what texture type had this "[" in the begining of the name though. Next: ZHLTProblems was included with the original zhlt. See where you installed Zhlt in the first place and they should be there.
Once this error is solved, the compile process should run fine.
Posted 20 years ago2003-12-01 07:37:15 UTC Post #6186
Jax I also found this websit that may help

http://www.tdcom.net/lacos/?section=2&subsection=10 :)
Posted 20 years ago2003-12-01 07:51:24 UTC Post #6191
gee thanx guys,

that fixed it right up, cept for a solid entity func_wall problem but that isnt affecting my map. i hope to have my map up soon and while u wait get my map jax_breakable in the vault :)
Posted 20 years ago2003-12-01 07:52:27 UTC Post #6192
also how do u make a vehicle, but not one to drive, just for decoration? :
Posted 20 years ago2003-12-01 07:54:39 UTC Post #6194
LOL I just would get a vehicle prefab and stick it in there ;)
Posted 20 years ago2003-12-01 07:58:33 UTC Post #6197
vehicle prefab? teach me! im a noob plz put up wif me my map is going so well :confused:
Posted 20 years ago2003-12-01 12:15:24 UTC Post #6221
see your other post, thers alot of answers there.
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