limitation on map info Created 20 years ago2004-10-03 04:40:46 UTC by [DDHLP-C]copper [DDHLP-C]copper

Created 20 years ago2004-10-03 04:40:46 UTC by [DDHLP-C]copper [DDHLP-C]copper

Posted 20 years ago2004-10-03 04:40:46 UTC Post #63790
here is my stats for map im workin on anyone know if this is over limitations

solids 3188
faces 18345 point entities 114
solid entities181
unique textures 69
Posted 20 years ago2004-10-03 04:41:40 UTC Post #63791
pointless thread unless you genuinely don't know,
but that's a low amount for a map, you'll be fine, how much more do you have left to do?
Posted 20 years ago2004-10-03 04:42:34 UTC Post #63792
thats was a quick reply
i heard it was 2000 or somthing thanks though thats a bit of relief
Posted 20 years ago2004-10-03 04:44:45 UTC Post #63794
reason askin map was crashin wonderin if id gone over
and yes map is almost complete
Posted 20 years ago2004-10-03 05:52:46 UTC Post #63808
Ah does the map still crash?
The are an insurmountable number of reason why it could crash, but a common one for me is having cylinder.
E.g.
Too many sides on a cylinder,
Generally screwing around with cylinders and carving. (:zonked:)

If the map is still crashing, open the map up in hammer, goto map>Check for problems.

And if that doesn't work, then go through the map and check for anything that is obviously not right.
Posted 20 years ago2004-10-03 05:59:25 UTC Post #63809
I'm in the grooling process right now of search and destroy. I had posted another entry on no err so its not showing up in problems or err file but crashes the only cylinder like shape i have in map is spiral staircase ;before this problem it was compiling fine, so its gonna pop up sooner or later. I had a couple empty entities but have deleted those already!!!I just cant think of what it is (mind boggling)been workin on this since june.
drivin me nuts it is the first map that I've created (that i plan on finishing that is ) :nuts:
Posted 20 years ago2004-10-03 06:04:03 UTC Post #63810
Spiral staircase are a pain to work with sometimes. When you start looking at it closesly you'll start noticing vertex points just out of place. Try correcting it and the vertex lines up with a grid point. It's a lot of fiddly work, even with the grid on it's smallest setting.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-03 23:48:58 UTC Post #63952
i hear ya there but in my case the stairs arent the prob lol :)
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