the skybox Created 19 years ago2004-10-05 06:53:22 UTC by kraken kraken

Created 19 years ago2004-10-05 06:53:22 UTC by kraken kraken

Posted 19 years ago2004-10-05 06:53:22 UTC Post #64170
ok ok. i have read the enviroment tutorial and i know how to set a up the sky properly but i am wondering what a skybox is. and how you make one and what are the problems with it.
ta
Posted 19 years ago2004-10-05 07:47:53 UTC Post #64183
Posted 19 years ago2004-10-07 16:53:25 UTC Post #64698
you create your brush and than go to textures and type in "sky" than there will be a blue square doubleclick that and than add the texture to the brush!! :)
Posted 19 years ago2004-10-07 19:01:58 UTC Post #64722
you do what gino said and you also then select the properties and change what the sky texture will be
:) :) :)
Posted 19 years ago2004-10-07 19:11:14 UTC Post #64725
If you have big open areas that players cannot reach but could possible cause vios/r_speed problems, fill the large areas with blocks. This is a very good way to avoid compile problems/making comple longer than needed be.
Posted 19 years ago2004-10-08 04:30:32 UTC Post #64799
The term skybox has two meaning, one thanks to noobs who didn't understand teh proper meaning.

http://www.cs-maps.jolt.co.uk/index.php?page=skies.htm

he only tutorial you'll ever need, it explains perfectly what to do, and what not to do.

Sky in HL is deceiving, the texture is merely a trigger (so to speak, more of a platform..) that tells the game where to render the skyname.tga

The noobish thing to do is make a big box around your whole map and texture it with sky.

Remember to keep areas where people would want to throw grenades clear, such as dust2, entering B, there is a bug because davej didn't think people would want to flash the whole place..
But in italy, the whole map is open, allowing for some great flashbang/HE moments, but it works because the level is pretty low poly overall, and the houses are so high, there's no way the player could see much up there, I also have a feeling he may have hinted the rooves, but I can't confirm that.
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