CS question Created 20 years ago2004-10-05 20:51:16 UTC by Rory Rory

Created 20 years ago2004-10-05 20:51:16 UTC by Rory Rory

Posted 20 years ago2004-10-05 20:51:16 UTC Post #64311
I've just recently began to move my mad mapping skills from half-life to CS. Question though, where does the origin go on a func_vehicle to make it go forward left right back and everywhere on the map...i put on dead center in the vehicle...Obviously thats not it.

Sorry if this has been posted before, i couldn't find a related topic.
Posted 20 years ago2004-10-05 21:14:59 UTC Post #64313
the origin has to overlap the vehicle
Posted 20 years ago2004-10-05 22:26:35 UTC Post #64314
yup anywhere doesnt really matter as long as its touching it
Posted 20 years ago2004-10-06 03:37:41 UTC Post #64329
I'm not sure it needs even that; experiment, though, clipping may be affected.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-06 05:27:06 UTC Post #64347
the origin must be dead centre of teh vehicle, when you start teh map, the vehicle will be set up according to teh origin's position. so if you put it too high, teh vehicle will be embedded in teh ground.

www.slackiller.com <- go to teh tutorials, it's in advanced i think, a good tut on vehicles.
Posted 20 years ago2004-10-06 07:50:32 UTC Post #64384
PALO, the whole point of the origin brush is that it tells HL where to consider the middle of the entity. It doesn't need to be dead-centre.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-06 08:08:42 UTC Post #64397
well, that kind of goes with my theory then, although disproving it at the same time :lol:

basically the origin is there to decide where to put the vehicle, if it's too high, then said vehicle is stuck in ground, there is a set height for vehicles mentioned in the tut i linked to..

I havne't messed around with vehicles a hell of a lot because they are generally very buggy and I think they make a map crap, and a crap map even crapper.
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