Setting it up with steam Created 20 years ago2004-10-03 00:41:25 UTC by mapper_man mapper_man

Created 20 years ago2004-10-03 00:41:25 UTC by mapper_man mapper_man

Posted 20 years ago2004-10-03 00:41:25 UTC Post #63762
I'm back....... I got steam and reinstalled hammer and i don't know how to set it up with steam, so it would you please help????
Posted 20 years ago2004-10-03 01:33:10 UTC Post #63764
I just tried on my own and i got...

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsgimpy777half-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer EditormapsMy beach.map" "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvecstrike.wad
Using WAD File: program filesvalvesteamsteamappsgimpy777half-lifefirearmsfirearms.wad
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach.prt
0 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
12 portalleafs
18 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 9
visdatasize:24 compressed from 24
0.0 seconds elapsed

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsMy beach"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

506 faces
113704 square feet [16373432.00 square inches]
5513 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (5)
visibility matrix: 1.8 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (6)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (11)
transfer lists: 31.5 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (6)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (1)
Bounce #1 added RGB(15031, 15031, 7545)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (2)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/400 128/25600 ( 0.5%)
planes 250/32767 5000/655340 ( 0.8%)
vertexes 465/65535 5580/786420 ( 0.7%)
nodes 50/32767 1200/786408 ( 0.2%)
texinfos 30/8192 1200/327680 ( 0.4%)
faces 506/65535 10120/1310700 ( 0.8%)
clipnodes 183/32767 1464/262136 ( 0.6%)
leaves 21/8192 588/229376 ( 0.3%)
marksurfaces 506/65535 1012/131070 ( 0.8%)
surfedges 2258/512000 9032/2048000 ( 0.4%)
edges 1130/256000 4520/1024000 ( 0.4%)
texdata [variable] 224/2097152 ( 0.0%)
lightdata [variable] 233277/2097152 (11.1%)
visdata [variable] 24/2097152 ( 0.0%)
entdata [variable] 541/131072 ( 0.4%)

Total BSP file data space used: 273910 bytes

31 seconds elapsed
Posted 20 years ago2004-10-03 01:41:35 UTC Post #63765
** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1gimpy777HALF-L~1hl.exe
** Parameters: -dev -console +map "my beach"

than an error pops up "Can not find filesystem dll to load"

how can i fix this?
Posted 20 years ago2004-10-03 02:43:03 UTC Post #63766
lol theres a space in the map name it was just dicused on another threat in this forum, other wise tell it not to run game when you compile and just run cs and start a new game with your map, but you cant have spaces in your map name!!!!!!!
Posted 20 years ago2004-10-03 03:45:23 UTC Post #63773
hell juzdme, try using these:

" , . ; "

and you're using the old tools, get batch compiler , search teh forums and you'll find i posted a link to them, and a guide on how to set hammer up for steam.
Posted 20 years ago2004-10-03 03:57:41 UTC Post #63780
:( i used " , " twice,.:;'"=+ what more do you want! :P
Posted 20 years ago2004-10-03 04:03:18 UTC Post #63782
haha, really, i don't wwannt get off on a bad foot, but i cant read what you type wityhout going over it a couple of time,s just hit enter when you finish a sentnce, just to break it up =)
;)
Posted 20 years ago2004-10-03 04:04:35 UTC Post #63783
Posted 20 years ago2004-10-03 14:41:21 UTC Post #63881
you could use zoners toolz like some or as others have already said use batch compile tool
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-10-03 14:59:12 UTC Post #63883
btw, your using the old qtools. go to the links page and download [b] zoners (merls) half-life compile tools. much better than the qtools (they were meant to compile quake maps!)
Posted 20 years ago2004-10-03 22:05:55 UTC Post #63948
Nice map (http://img72.exs.cx/img72/8753/map21.jpg) send it to me wen its done if you want!! :)
Posted 20 years ago2004-10-03 22:11:45 UTC Post #63949
ummmm...... I got rid of the space and i got
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsgimpy777half-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsmybeach.map" "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach.map
CreateBrush: 0...1...2...Entity 0, Brush 40: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-3, -465, -380), texture C3A2A_PIPE2
3...Entity 0, Brush 41: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-7, -474, -377), texture C3A2A_PIPE2
Entity 0, Brush 43: plane with no normal
Entity 0, Brush 43: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-5, -467, -379), texture C3A2A_PIPE2
Entity 0, Brush 44: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-5, -467, -379), texture C3A2A_PIPE2
Entity 0, Brush 48: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-26, -396, -348), texture C3A2A_PIPE2
Entity 0, Brush 49: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-16, -410, -368), texture C3A2A_PIPE2
Entity 0, Brush 53: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-43, -391, -341), texture C3A2A_PIPE2
4...Entity 0, Brush 59: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-114, -413, -268), texture C3A2A_PIPE2
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-117, -417, -267), texture C3A2A_PIPE2
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6418, -8819, -8994)-(5034,6132,1833)
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6434, -8834, -9030)-(5049,6147,1869)
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6450, -8850, -9026)-(5065,6163,1865)
Entity 0, Brush 60: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-6434, -8834, -9012)-(5049,6147,1851)
Entity 0, Brush 63: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-125, -451, -256), texture C3A2A_PIPE2
Entity 0, Brush 64: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-125, -9000, -9000)-(-123,-512,-275)
Entity 0, Brush 64: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-141, -9016, -9036)-(-107,-496,-239)
Entity 0, Brush 64: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-157, -9032, -9032)-(-91,-480,-243)
<snip>
outside world(+/-4096): (-480, -9032, -2989)-(-352,-479,-242)
Entity 0, Brush 100: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-464, -9016, -2975)-(-368,-495,-256)
Entity 0, Brush 101: plane with no normal
Entity 0, Brush 101: plane with no normal
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-448, -512, -275), texture C3A2A_PIPE2
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -8577, -2730)-(9000,8643,2511)
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, -8592, -2765)-(9016,8659,2547)
Entity 0, Brush 101: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9032, -8608, -2761)-(9032,8675,2543)
<snip>
outside world(+/-4096): (-464, -566, -3404)-(-368,9016,9036)
Entity 0, Brush 129: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-480, -582, -3400)-(-352,9032,9032)
Entity 0, Brush 129: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-464, -566, -3386)-(-368,9016,9018)
(2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvecstrike.wad
Using WAD File: program filesvalvesteamsteamappsgimpy777half-lifefirearmsfirearms.wad
3 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
Hullnum 0: No entities in empty space -- no filling performed

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsgimpy777half-lifevalvemapsmybeach"

** Executing...
** Command: C:PROGRA~1ValveSteamSTEAMA~1gimpy777HALF-L~1hl.exe
** Parameters: -dev -console +map "mybeach"

and i got that error again
Posted 20 years ago2004-10-04 01:11:00 UTC Post #63956
ouch :o

Ok, you're still using qtools, download this:

http://redmapping.com/pafiledb31/pafiledb.php?action=file&id=2

Install it, open it, and go to:

Options / Setup / Paths and set it like so:
User posted image
you can see how it says 'tool', and csg / bsp / vis / rad, and I have the paths set to C:/Program Files/Valve hammer Editor/Tools/hlcsg, now you just change the bold part to whatever tool it requests, you get me?

I put the zhlt tools (the qtools are liek this: qcsg//qbsp//qvis//qrad. the zhlt tools are like this: hlcsg//hlbsp//hlvis//hlrad) in my hammer tools folder so i would know where they were, but they will be in your new Batch Compiler folder which will be in Program Files.

To compile using Batch, you need to open your map, go to File / Export to Map. Save the yourmapname.map file to wherever, preferably a file called yourmapname on your desktop, so you can delete all the pointless files batch generates, and when you open batch, you have to select the yourmapname.map from teh yourmapname folder, because batch only compiles .map files, not the .rmf that hammer uses.

Now that we've taken care of your compiling problem, on to the serious amount of errors.
Pressing Alt+P in hammer brings up a list of errors in the map, but doesnt always list them all.

Look at the log, read thru it, well, glance at it, you'll see around 300 errors, either you go through and fix them all or you start again, me? I'd start again, but if you want to try and fix them so you know what you did wrong, that's fine.

Let's start from teh top:

Entity 0, Brush 40: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-3, -465, -380), texture C3A2A_PIPE2

I've highlighted teh parts that will help you locate an error, in hammer, go to Map / Go To Brush , now type in 40, and hit enter, you will be taken to brush number 40, this has an error, either fix teh error, which could be bad vertex manipulation, bad clipping/carving.

i went to: tommy14 errors - in google (your best friend is google) and got this:

plane with no normal

Example:
Entity 10, Brush 0, Side 4: plane with no normal
Entity 10, Brush 0, Side 5: plane with no normal

This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely.

This is most commonly caused by dragging a vertex ontop of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe.


So now we know how to fix it, we need to make the vertexes line up properly, or we need to delete the brush and try again.

Deleting 300 brushes, or even fixing them is going to take some time.
So decide now if you want to try again.

If you're trying to make sand or a beach and need some help with vertex manipulation or terrain, I can help you out (I mean teach you some good techniques, I ain't doing it for you, that wouldn't be any fun =P).

I hope I covered enough there to help you out.
Posted 20 years ago2004-10-05 17:00:40 UTC Post #64266
Posted 20 years ago2004-10-06 03:40:34 UTC Post #64333
I can see why. Use standard ZHLT for now:

http://collective.valve-erc.com/index.php?go=mhlt
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-06 05:24:27 UTC Post #64345
yeah, my bad, i just copy/pasted teh download link form Nem's website
Posted 20 years ago2004-10-06 19:46:35 UTC Post #64554
How do I use ZHT?? I opened the instructions.html file but it doesn't say how to compile maps i only see wads and text flashing stuff!
Posted 20 years ago2004-10-06 22:16:31 UTC Post #64559
NVM I have finnaly found Nem's tools!!!
Posted 20 years ago2004-10-07 06:45:46 UTC Post #64582
finally...
Posted 20 years ago2004-10-07 16:50:51 UTC Post #64697
I set it up and it works :) but i have another problem.... :( When i open steam and load HL and load my map it gets an error and shutsdown!! :x
Posted 20 years ago2004-10-08 04:32:38 UTC Post #64800
Well, did you fix all the errors in hammer? and if you've used any models you might get this problem, also, make sure you've got wads in teh right place, or use NoWAD Include, uhm, get any msgs when HL closes?
Posted 20 years ago2004-10-08 18:20:25 UTC Post #64918
My HalfLife wad was missing so i coppied the one out of c:/Sierra/Valve and put it into C:/Program Files/Valve/Steam/Systemapps/<my name>/HalfLife/Valve
Posted 20 years ago2004-10-09 02:19:35 UTC Post #64960
Don't put standard resources in your Steam directories, they're already in the GCFs as has been stated before, and you just make it slower.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-09 03:05:08 UTC Post #64961
So what else happened to your problem?
It's not fixed because you put a wad that was already there, into a directory that already had it? surely not!

Update us, what's happening with it atm?
Posted 20 years ago2004-10-09 14:48:41 UTC Post #65079
no, i just added it after you posted
Well, did you fix all the errors in hammer? and if you've used any models you might get this problem, also, make sure you've got wads in teh right place, or use NoWAD Include, uhm, get any msgs when HL closes?
Posted 20 years ago2004-10-09 14:51:48 UTC Post #65080
:confused: I am so confused with this stupid steam..... What was wrong with the WON.... anyways, when i run steam and go to Half-Life I click "Create Game" and my map is on the list so i double click it and it tries to load but than it just shuts down... :x
Posted 20 years ago2004-10-09 16:38:26 UTC Post #65095
Does this happen with other maps?

Tried testing in WON HL?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-10 03:35:25 UTC Post #65158
is this a deathmatch map?

try loading it thru the console: map my_beach

don't have any spaces in the bsp's name.

uhm, i had trouble with steam once, it wouldn't let me run a server in CS, kept crashing, the only thing i can think of, is the OS; do you use XP? or ME (god forbid) or 2000? Steam works great on XP, but ME it will just keep f**king up.

So that might be the case, it's always worth seeing if someone else can run the map. and if they can, then you just need to get Bsp2Viewer (or something), or XP.

Post the map in Problems in teh vault and we'll look at it, remember to post the .rmf, not .map or .bsp
Posted 20 years ago2004-10-10 03:35:46 UTC Post #65159
actually post the bsp too =P
Posted 20 years ago2004-10-11 21:19:14 UTC Post #65492
I have XP it is a DM and it is a 2 part map
Posted 20 years ago2004-10-11 21:23:40 UTC Post #65493
my Batch Compiler wont compile the second part of the map....
Posted 20 years ago2004-10-11 22:55:26 UTC Post #65495
You can have map changes in DM?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-12 04:42:08 UTC Post #65527
Not in teh slightest, closest you can do is a teleport.

So I think we may have found a cause for concern, you can't have two maps as one single DM map, is it for counterstrike? I can't remember anymore =/

Try removing any single player specific entities just in case. and make a normal map ffs! :P
Posted 20 years ago2004-10-12 20:59:24 UTC Post #65765
It is for HL, I dont have any entities besides func_water and the entities for map changes. I just want a test map too see wat new things i havent done yet... I ust to wen WON worked now they put it offline and i need to use steam, I hate steam i was fine before :x
Posted 20 years ago2004-10-12 21:00:37 UTC Post #65766
you dont need to map in steam. just keep your WON settings, and move your finished bsp to steam. you dont even need steam for hlsp maps.
Posted 20 years ago2004-10-12 21:36:23 UTC Post #65767
Depends what game you are mapping for.

Certain games and mods, like CS 1.6 and Natural Selection require Steam for their new features.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-10-13 07:36:43 UTC Post #65872
Embrace Steam ffs, it's so annoying to see people so afraid of it, when it's such a good platform, and is far more user friendly than WON ever was.

People have problems because they're still using the computers the yplay HL1 with. Update. It's 2004 afaik. Not 1999...

and post your rmf in teh map vault and we'll see what we can do.
Posted 20 years ago2004-10-14 05:57:53 UTC Post #66264
....

omg

I hope you WON users die of fear.
Posted 20 years ago2004-10-18 16:33:10 UTC Post #67397
who is this now? mapper_man? LOgin!

Tbh, you need to map with Steam, it's the future!

Don't get left behind, is what I'm saying...
Posted 20 years ago2004-10-24 15:00:28 UTC Post #68881
mabe if I new how to set it up... :
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