error Created 19 years ago2004-10-10 09:21:45 UTC by gotrick gotrick

Created 19 years ago2004-10-10 09:21:45 UTC by gotrick gotrick

Posted 19 years ago2004-10-10 09:21:45 UTC Post #65224
http://img16.exs.cx/my.php?loc=img16&image=3333334.jpg
translation:
the instruction on 0X09a8d391 points to memory on 0X08b9f1e8.
the reading or write-ing ("read") on the memory is failed.

click on OK to end the program

whats about this error??? please help!!!
Posted 19 years ago2004-10-10 09:29:47 UTC Post #65225
i had that error once on another game and to fix it i reinstalled it and i guess it must have been a missing file that caused it to bring that message up!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-10-10 10:07:37 UTC Post #65229
ok but the error is only for one map
Posted 19 years ago2004-10-10 10:20:53 UTC Post #65230
Contact the mod team and inform them, as it is almost certainly a code error.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-10 10:34:56 UTC Post #65231
ok, but i re-compiled under another name now did tp_ infront of it
now if i startup i don't get the error, but it loads a few bars and then stops.
what must i do now???
Posted 19 years ago2004-10-10 11:05:43 UTC Post #65232
Any complicated entity setups? Are you missing entities the mod requires?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-10 11:23:32 UTC Post #65233
hmm don't think so, is it maybe becouse their are many many models in the map??
Posted 19 years ago2004-10-10 11:30:24 UTC Post #65234
when you choose the map and load it
and it freezes click cancel and then bring up the console with ` and see what it says (this is only if you use steam by the way)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-10-10 11:38:43 UTC Post #65236
it don't freezes, its gone when it stops
Posted 19 years ago2004-10-10 12:22:58 UTC Post #65237
Could be a plethora of models; remove some and try.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-10 12:28:11 UTC Post #65239
ok i'll remove some (it are many models)
whats plethora????
Posted 19 years ago2004-10-10 12:42:58 UTC Post #65241
ok i looked in the console, and it says this:

Host_Error: PF_precache_model_I: Bad string
Posted 19 years ago2004-10-10 13:01:03 UTC Post #65244
ok, i found this, i don't realy know what he means, could someone help me?? just saw what to do

Host_Error: Bad String

This rare error only happens in game/server mode when sprites, models, sounds, or text strings (but not all strings!) are initialized and precached. If the string/name for the sprite, model, sound, or miscellaneous text string either starts with a non-printable ASCII character, or is 0 length (ie: starts with a non-printable null ASCII character), then the error will occur.
Solution: search thru entities like env_glow, env_sprite, ambient_generic, env_shooter, etc. - anything the engine has to precache a file for the bad name
Posted 19 years ago2004-10-10 13:19:42 UTC Post #65250
Solution: search thru entities like env_glow, env_sprite, ambient_generic, env_shooter, etc. - anything the engine has to precache a file for - for the bad name.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-12 10:22:23 UTC Post #65618
ok it worked, thanks!
Posted 19 years ago2004-10-12 20:08:12 UTC Post #65754
Seventh, sometimes you make it look so easy.
Posted 19 years ago2004-10-13 02:39:54 UTC Post #65792
Plethora (n.): extreme excess

Rad: jus' experience from failure :)
Seventh-Monkey Seventh-MonkeyPretty nifty
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