I dont care - AllocBlock Created 20 years ago2004-10-11 18:32:47 UTC by Rory Rory

Created 20 years ago2004-10-11 18:32:47 UTC by Rory Rory

Posted 20 years ago2004-10-11 18:32:47 UTC Post #65472
Dont tell me to search it, don't give me redirects, i read em all and i tried them all...

I have a clean compile, i have no errors, i have no displaced textures, stretched or disaligned, i have no textures below .10 or above 10, and i did and did not run RAD

Fatal error durning console run to game: AllocBlock:full
Posted 20 years ago2004-10-11 18:39:32 UTC Post #65474
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Half-Life Levelsmultiplayermodescape1.map" "C:SierraHalf-LifeBack to the Mesamapsescape1.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:SierraHalf-LifeBack to the Mesamapsescape1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:SierraHalf-LifeBack to the Mesamapsescape1"
Entering C:SierraHalf-LifeBack to the Mesamapsescape1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.20 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 19 used textures, 82.61 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifetfcdecals.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc.wad
  • Contains 3 used textures, 13.04 percent of map (279 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc2.wad
  • Contains 1 used texture, 4.35 percent of map (395 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.42 mb (of 4.00 mb MAX)
2.87 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:SierraHalf-LifeBack to the Mesamapsescape1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:SierraHalf-LifeBack to the Mesamapsescape1"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:SierraHalf-LifeBack to the Mesamapsescape1.prt'
2.52 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:SierraHalf-LifeBack to the Mesamapsescape1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:SierraHalf-LifeBack to the Mesamapsescape1"
454 portalleafs
1287 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.55 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (39.50 seconds)
average leafs visible: 96
g_visdatasize:17670 compressed from 25878
42.23 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:SierraHALF-L~1hl.exe
** Parameters: -console +map "escape1"
Posted 20 years ago2004-10-11 19:21:00 UTC Post #65479
AllocBlock is a Windows system call to allocate a block of memory. It can be one of several problems. Lack of available memory is (obviously) the primary suspect.

Suggestions: stop all other programs when you run your map. That includes VHE. Compile it, exit VHE and "Run.." HL from your Windows menu.

Also, you can upload the bsp to the problem maps vault and see if others get the error.
Posted 20 years ago2004-10-11 19:26:32 UTC Post #65480
you didnt check tommy14's, did you?
http://www.slackiller.com/tommy14/errors.htm
allocblock:full
A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.
If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.
Posted 20 years ago2004-10-11 19:40:33 UTC Post #65484
Yes, he said he checked everywhere....
Posted 20 years ago2004-10-11 19:41:29 UTC Post #65485
he said something about searching actually, leading me to the conclusion he only searched the forums.
Posted 20 years ago2004-10-12 03:28:58 UTC Post #65517
My allocbloc full errors are always a map that's too big and too detailed.
Posted 20 years ago2004-10-12 08:40:34 UTC Post #65584
learn to fake open areas.
check out maps like de_raoni; de_plaka; and others
Posted 20 years ago2004-10-12 20:01:12 UTC Post #65751
I can barely fake mapping, let alone open areas.
Posted 20 years ago2004-10-13 21:38:03 UTC Post #66185
Found out i made my open pre-created mod in the options, for my mod - such as where you tell it where executables are, and where to put things, etc.. Well i decided to compile it under half-life settings, and i didn't get the allocblock - - No longer a concern of mine but would be nice if someone could explain why it compiled and no allocblock fine when ran under half-life.
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