ok.... heres the problem. I have a river (animated texture) flowing thru a channel (which is made up of 3 block shapes)... the river flows thru the channel quite nicely except, when in game and far away from the channel the flowing water texture merges with the channel texture... so it looks messed up... the water channel is coming thru the channel texture... I tried to fix this by using aaatrigger on the sides of the flowing river texture that could not be seen... this appeared to get rid of the problem because everything looked fine in game even from far away. But after about 5 mins of testing hl crashed and came up with this error "error: lightmap for texture aaatrigger too large (bla bla bla)" so a quick google revealed that using aaatrigger's as textures on in game objects is a really bad idea.
Ok so, what can I use to get rid of this nasty graphical glitch... I need something that will make the 5 sides of the river block unseen while leaving the top of it visiable. Any thoughts?
Thx in advance