Door -> slam -> dead Created 19 years ago2004-10-13 16:54:27 UTC by Hudlum Hudlum

Created 19 years ago2004-10-13 16:54:27 UTC by Hudlum Hudlum

Posted 19 years ago2004-10-13 16:54:27 UTC Post #66138
I want to have a door entity the shape of a large brick (wich I've areaddy made) to slam down on ones head and slam them to death when walking under it, unfortunaly i can't get it to move down instead it moves left or forward by mixxing with Pitch, Yaw, Roll what numbers must i enter to get it to move down ?
Posted 19 years ago2004-10-13 16:57:50 UTC Post #66140
see the compass thingy at the side markedd "pitch". if you click the drop down menu underneath your presented with 2 options, up and... well, try figuring that one out for yourself ;)
Posted 19 years ago2004-10-13 17:06:36 UTC Post #66145
Holy Crap u were right, :lol: i love u svevie ;)
Posted 19 years ago2004-10-13 17:06:55 UTC Post #66146
steady now.
Posted 19 years ago2004-10-13 17:07:34 UTC Post #66148
Dude that baby is eating a cat!
Posted 19 years ago2004-10-13 17:16:27 UTC Post #66154
"Mini me, we don't eat out kitties ear"
Posted 19 years ago2004-10-13 22:26:55 UTC Post #66189
i think your brick will go back up when it hits the player. if you want a more realistic smashing brick use a train.
Posted 19 years ago2004-10-14 05:49:21 UTC Post #66262
delay till return : -1
Posted 19 years ago2004-10-14 09:40:37 UTC Post #66370
Wait a minute, if I have a door that I want to do damage without backing up, all I have to do is put that -1 in the "delay_till_return"?

Then the door will keep closing and givving damage??
Posted 19 years ago2004-10-14 09:41:23 UTC Post #66371
Wait a minute, if I have a door that I want to do damage without backing up, all I have to do is put that -1 in the "delay_till_return"?

Then the door will keep closing and givving damage??
Posted 19 years ago2004-10-14 09:42:19 UTC Post #66372
i swear it says that in the proportys tab for the entity
Posted 19 years ago2004-10-14 09:50:47 UTC Post #66374
it does.
Posted 19 years ago2004-10-14 10:50:51 UTC Post #66410
Ok, that makes another solution to my two doors problem, but then they'd not open back up. I'd have to use a round-a-bout method of getting the doors open again.....

Well, it does work the way it's set up, so I got that going for me.
Posted 19 years ago2004-10-14 13:50:43 UTC Post #66461
Ok, I'm not near my computer, so I can only theorize, but if I set the func_door to -1 tim to re-open, then it will be stuck on closed.

BUT - if I can re-trigger that (heard you could do that) like 2 seconds later, then will it open again? Maybe have to set a toggle flag?

Even my entity guide is not at work with me...

Oooops.... Wasn't supposed to know I frequent the mapping forums at work. :o
Posted 19 years ago2004-10-14 13:58:57 UTC Post #66463
Ok, so I trigger a multi_manager with the button and cause the door to close, along with the pusher and the trigger_hurt. But, it also triggers a timer to trigger the door again, thereby flipping the toggler on the door and opening it up again.

The question is, will the door still back up when it's blocked, or is the -f flag just to stop the timed close. I want the doors to keep moving, crushing the victim between.

Also need to find a cool sound to simulate a heavy hydraulic while the doors are closing. That could be triggered by the multi_manager too.
Posted 19 years ago2004-10-14 14:32:32 UTC Post #66477
I think doors bounce off surviving beings and go through corpses.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-14 15:48:27 UTC Post #66499
Ok, but what if the "doors" were made using a func_train. THat wouldnt' stop and could still kill, right? Might have to fudge the sounds somehow....

I'm thinking that the final version would have to have a multi-manager and several effects to get it the way I want it. This is fun.
Posted 19 years ago2004-10-14 16:04:28 UTC Post #66501
Yeah, they'd work; you can use sounds for trains too, I suppose.

You could always just set damage on crush to 500-odd.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-14 19:07:04 UTC Post #66550
use a train...
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