The Hardest Part Created 20 years ago2004-10-14 11:25:08 UTC by major_righteous major_righteous

Created 20 years ago2004-10-14 11:25:08 UTC by major_righteous major_righteous

Posted 20 years ago2004-10-14 11:25:08 UTC Post #66420
Sometime I think the hardest part of mapping is getting an idea and sticking with it. Does anybody have a good technique for coming up with original material?
Posted 20 years ago2004-10-14 11:28:31 UTC Post #66422
Posted 20 years ago2004-10-14 11:37:55 UTC Post #66428
try Abandoned places...
And google works too ;)
Posted 20 years ago2004-10-14 12:50:52 UTC Post #66442
Originality is overrated. ;)

If you have friends who play the same games, try just sitting around, drinking a few beers and talking about what would make a cool level. But only if you are old enough to drink that is.
Posted 20 years ago2004-10-15 01:01:05 UTC Post #66573
I put a floor down and start walling it in. After a while, it amalgamates into something. Sometimes it flows great! Sometimes I start again.
Posted 20 years ago2004-10-15 06:43:46 UTC Post #66623
Google Image Search.

All yuo need is a theme, let the images do teh hard work for you.
Posted 20 years ago2004-10-15 13:21:33 UTC Post #66695
Does anybody have a good technique for coming up with original material?
i don't really know if there's a substitute for imagination. just think about what you would find fun in a game. what kind of stuff would you like to see/do in a game.

maybe you could play other peoples maps and figure out things that would make them better/more fun, then work on incorperating those ideas into a map of your own. getting to know the half-life entities also helps in giving you ideas for implementing them in novel ways.

sometimes i find that when i lay in bed and am drifting off to sleep, if i think about my current mapping project, i can come up with new ideas...

good luck :)
You must be logged in to post a response.