leaks Created 20 years ago2003-06-26 13:56:32 UTC by Monkfish Monkfish

Created 20 years ago2003-06-26 13:56:32 UTC by Monkfish Monkfish

Posted 20 years ago2003-06-26 13:56:32 UTC Post #665
Im having trouble plugging leaks in a room iv made out of cylinders. Is it even possible to plug it up, and is it acceptable just to be cheap and put a box round the room? If I do that is it gonna mess up my R speeds or something?

Thanks
Posted 20 years ago2003-06-27 08:01:12 UTC Post #666
dont a box is dow but a sky box is good answer for this, i remeber my mine with alot leaks. choice night in the sky box for good apear on the leaks.
Posted 20 years ago2003-06-27 10:33:27 UTC Post #667
Cylinders are always tricky. You can fix your cylinders with Vertex Manipulation, I suggest you read both of Atoms tutorials on the subject.
Enclosing the map in a box, is a quick fix method. It can affect the performance of your map, But it will fix the leaks. I do NOT recommend this method, especially using Sky Boxes, but sometimes it let's you see if fixing the brush work is worth it. The reason I dont think it is a good idea is that sometimes it creates errors of it's own, that are not associated with the map.
If you get really stuck, upload it to the Problem map section of the Vault and I will have a look at it.
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