Explosion on target. Created 19 years ago2004-10-17 19:11:42 UTC by Mint Mint

Created 19 years ago2004-10-17 19:11:42 UTC by Mint Mint

Posted 19 years ago2004-10-17 19:11:42 UTC Post #67160
Hey hey, I am currently working on a map and I have a small target when the target takes a certain amount of damage I want it to set another entity that is not connected to it to explode. Also I would like to know if a breakable can have more than one target on break.

Thank you for your time.
Posted 19 years ago2004-10-17 19:16:05 UTC Post #67162
if you want more than one target on break, have it target a multimanager which targets the ents. another entity not connected to it? what do you mean?
Posted 19 years ago2004-10-17 19:20:01 UTC Post #67164
It is not physicaly connected to it by anything, its not part of the same breakable entity. Also I would really like to know how to make something explode on target. Could this be possible with a breakable?
Posted 19 years ago2004-10-17 19:24:49 UTC Post #67166
you could have the breakable target it. make it something like an env_explosion. for a breakable,just put the explode magnitude up. in the properties you should see the "explode magnitude" field, the number you enter should be how many units the explosion takes up.
Posted 19 years ago2004-10-17 19:29:16 UTC Post #67168
Oh, I see. Thank you very much.
Posted 19 years ago2004-10-17 19:31:54 UTC Post #67169
Also I would like to know if a breakable can have more than one target on break.
well you can always give multiple entities the same name, then the breakable will target them all.
Posted 19 years ago2004-10-17 19:34:08 UTC Post #67171
I worked with breakable. :cool: . I still have quite a ways to go before the map is done thought.
Posted 19 years ago2004-10-18 06:27:02 UTC Post #67245
well you can always give multiple entities the same name, then the breakable will target them all.
This doesn't allow you the option to trigger them at different times, so you're wrong,
Posted 19 years ago2004-10-18 17:00:02 UTC Post #67399
Try to stick to the subject at hand. As for the flaming; arguing with someone on the internet is like running in the special olympics. Even if you win, you're still retarded.
Posted 19 years ago2004-10-19 07:47:43 UTC Post #67521
Can't you make an invisible func_breakable over another func_breakable
so that way when you break the invisible func_breakable you will not see it break but there will be the other explosion you triggered when you hit the first func_breakable... maybe this will help... give it a try..

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Posted 19 years ago2004-10-19 09:34:16 UTC Post #67576
he can always use a shootable button(either visible or invisible), and have the button target a mm which targets a shooter and an explosion and a render. that way the explosion can be repeated.
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