trigger Problem Created 19 years ago2004-10-27 10:09:15 UTC by Mapper Mapper

Created 19 years ago2004-10-27 10:09:15 UTC by Mapper Mapper

Posted 19 years ago2004-10-27 10:09:15 UTC Post #69810
HI all
im trying to create a trigger for a door, so when a player moves in to the trigger area the doors open automatically and close.
I managed to do this with a number of possible triggers, BUT the problem is once the doors are trigered they don't stop. even when no one is in the trigger area. i have read all i can on triggers and even tried to reset the trigger area but no go!!
Please help.
Posted 19 years ago2004-10-27 10:12:17 UTC Post #69813
well if you want the door to open when the player "touches" it, then you just need to make the door a "Func_Door".

read the tutorial on doors (there is one, right Seventh? ;) )
Posted 19 years ago2004-10-27 10:15:26 UTC Post #69816
If you want the door to open before the player reaches the door, and stay open while the player is under the door, then close and not open again until the player goes towards teh door again, you'll need the to use teh func_door_rotating etc blah.

Here's a link to a tutorial

http://www.gamedesign.net/book/view/6
Posted 19 years ago2004-10-27 10:17:41 UTC Post #69819
Thanks :D
Posted 19 years ago2004-10-27 10:22:33 UTC Post #69820
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