Door? Created 20 years ago2004-10-31 12:35:17 UTC by Sajo Sajo

Created 20 years ago2004-10-31 12:35:17 UTC by Sajo Sajo

Posted 20 years ago2004-10-31 12:35:17 UTC Post #70788
How can i make a rotating door and a door?(Sory about the question but i cannot open your toturial web page because of the internet problems of mine)
Posted 20 years ago2004-10-31 13:29:44 UTC Post #70793
1. First u have to make a brush to look like a door.
2. Then another brush with the same height,same thiknes, but not as long as the door. ==ATENTIONM==ust be the ORIGIN brush.
___________
top view: |_|________|
^      ^
origin  you choos
brush     brush

ATENTION==origin brush must be inside the door brush!!!!

3. Group them bouth.
4. Click TIE TO ENTITY and choose func_door_rotating.
VOILA!!! You got your door.
And put here your e-mail adress I'll send the tutorial if u don't understand what I said.
Posted 20 years ago2004-10-31 14:43:01 UTC Post #70798
Posted 20 years ago2004-10-31 14:44:04 UTC Post #70799
sende me the tutorial plz :)
Posted 20 years ago2004-10-31 15:19:48 UTC Post #70803
Posted 20 years ago2004-10-31 17:37:22 UTC Post #70815
is it posible to make rotating door with breakable glass in it?
Posted 20 years ago2004-10-31 21:31:04 UTC Post #70844
I think no! but I'm not shure,
I think that is not possible to group an entity, 2 X brush, ang then to make an entity from them!
Posted 20 years ago2004-10-31 22:50:26 UTC Post #70857
Yes, yes you can.
Just make another door for the glass, with it's own origin brush, and make both doors triggered by a trigger_multiple, spanning the doors.
Posted 20 years ago2004-11-01 00:19:50 UTC Post #70868
But it won't be breakable. It can be transparent, though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-01 00:21:34 UTC Post #70869
That glass cannot be breakable if you do that. You would need to make the door, the glass, and a second glass sparked off by an env_render... people better than I could explain how to trick it into doing it. I know you can trick it... It takes a lot of work, though.
Posted 20 years ago2004-11-01 00:29:54 UTC Post #70870
Probably a lot more entity trickery than it's worth.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-11-01 04:08:31 UTC Post #70874
Hmm, I made an example map on this. But it would only work with HL Single Player.

So if this is CS or HLDM, don't bother. :
Trapt Traptlegend
Posted 20 years ago2004-11-01 05:51:50 UTC Post #70883
Why only with SP? Surely it was only an env_render, maybe a trigger_relay?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-01 13:23:08 UTC Post #70951
thanks
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