Multiplayer and R_speeds Created 21 years ago2003-12-10 09:20:34 UTC by Clownfish Clownfish

Created 21 years ago2003-12-10 09:20:34 UTC by Clownfish Clownfish

Posted 21 years ago2003-12-10 09:20:34 UTC Post #7121
Are speed and lag-time for all players when ONE player experiences heavy r_speeds? I wonder, since a dead player can fly up above and look down with high r?speeds as a result... Is this a problem for the rest of the players? i.e. do I need to lower the sky to prevent flying?
Posted 21 years ago2003-12-10 10:33:29 UTC Post #7127
no idea lol.
but try to keep the sky kind of low, some over the highest wall/peak or something
Posted 21 years ago2003-12-10 11:27:58 UTC Post #7129
About those skyrunners. I think that's a bug. Mostly because when I was on a LAN with every machine being at least 1 Ghz and Geforce equpped, we experienced this wierd bug too. And some of the new players actually tried to shoot that guy in the sky. :P
Posted 21 years ago2003-12-11 09:26:08 UTC Post #7263
nononono, I don't mean the player-in-sky-kinda-bug, but normal, decent, free-flying-spectator-mode. You know, when dead, you can wly up above the rooftops and watch how people run about to kill each other (looks much nicer than on the overview-maps of course). But the question is, wouldl this slow down the whole game if the spectator gets high r_speeds? Well... maybe I shouldn't worry so much....
Posted 21 years ago2003-12-11 10:30:30 UTC Post #7265
No, it won't.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-12-11 12:49:51 UTC Post #7268
ok, thanx!
Posted 21 years ago2003-12-11 16:54:22 UTC Post #7294
multiplayer tends to translate quite well, even if you put scripted sequences in it tends to cope (for mods like tfc anyway)
Posted 21 years ago2003-12-11 23:09:31 UTC Post #7343
Spectator mode shouldn't effect the speed or percieved Lag of the map for the players because the Spectator position is not reported to the other players... Essentially the spectator is not in the map. Any Lag you experience as a spectator is due to the connection, and will be felt by all the players equally.
I doubt that the spectator is contributing too it. (But I can't say for certain)
Posted 21 years ago2003-12-12 07:28:12 UTC Post #7377
i wont it al depends on your conection and our computer and i talk out of experience :x
You must be logged in to post a response.