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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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dm_hydroelectric
by
Jessie
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question
Created
20 years ago
2004-11-16 20:23:21 UTC
by
Hick Boy
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-11-16 20:23:21 UTC
by
Hick Boy
Hick Boy
Posted
20 years ago
2004-11-16 20:23:21 UTC
Post #73508
i was just wondering how do u make things like ladders and breakable grates like in the vents. and also doors.
Hick Boy
Propaganda
Posted
20 years ago
2004-11-16 22:54:07 UTC
Post #73517
These things are entity based. You would tie the brush to a func_breakable or func_door_rotating entity. There is tutorials on the site about these entities. Check the tutorials section.
Propaganda
Soup Miner
Posted
20 years ago
2004-11-16 23:01:39 UTC
Post #73518
Right click and click "tie to entity"
Soup Miner
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