Invisible Models Created 19 years ago2004-11-30 18:21:23 UTC by Tycell Tycell

Created 19 years ago2004-11-30 18:21:23 UTC by Tycell Tycell

Posted 19 years ago2004-11-30 18:21:23 UTC Post #75659
Right, I have two junk cars sat in my CS:S level, they work fine, however the chain link fence I am using is invisible? I made it a prop_detail and CS:S didnt like it, Porp_static, its still invisible, its there, I can shoot it and jump against it and hear the noises it makes, but its invisible. The same goes for the junk on the floor and the fuseboxe's and trees.

Anyone else getting this problem? Anyone know how to fix it? I even tried making them into Prop_physics, the damn tree fell on me (well I assume so it was invisible).
Posted 19 years ago2004-11-30 22:53:03 UTC Post #75679
try func_wall, Render Mode at texture, and FX Amount at 255

Hope this helps

P.S: I don't use CS, so i dont know if func_wall exists.
Posted 19 years ago2004-11-30 23:05:31 UTC Post #75682
I don't have this problem, but when you assign props to inaccurate types of prop models the game doesn't like it. Trees cannot be physics props, and prop_detail is for procedural details like grass. (ie, not everything gets rendered depending on your render path.)
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