VIS Created 19 years ago2004-12-02 00:34:15 UTC by simehong2000 simehong2000

Created 19 years ago2004-12-02 00:34:15 UTC by simehong2000 simehong2000

Posted 19 years ago2004-12-02 00:34:15 UTC Post #75891
bay the way what is VIS? and for what? :)
Posted 19 years ago2004-12-02 01:41:10 UTC Post #75894
Please read the tutorial first before asking questions. Carefully study this tutorial: http://cariad.co.za/twhl/tutorial.php?id=35

This is an excerpt from the tutorial:

Although this program doesn't have to be run to make your map work, and you may not even notice a difference when you do run it, it is crucial for final compiles. VIS calculates which polygons are visible from every point in the map, so that only polygons visible to the player are drawn at each point. If not run, every polygon will be visible from every point in the map, which can cause major performance loss in big maps, or on slow PCs.

But you still have to read through the whole thing to have it make sense.

This rule always apply: read the tutorial first before posting questions on the forum. I'll let it slide this time, but another member might not be so nice to you.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2004-12-02 04:13:30 UTC Post #75907
Check the Glossary and the Tutorials before asking pointless questions in future.
Seventh-Monkey Seventh-MonkeyPretty nifty
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