could not link client.dll Created 19 years ago2004-12-01 14:46:03 UTC by tha_crazy tha_crazy

Created 19 years ago2004-12-01 14:46:03 UTC by tha_crazy tha_crazy

Posted 19 years ago2004-12-01 14:46:03 UTC Post #75766
evrytime when i run my op4 maps trough worldcraft i alwasy get the message "could not link client.dll function HUD_playermove"
so i need to compile & then put the map @ steam.
this isnt easy.
so i nede to know, if anyone has a solution for this problem.
or else my mod will stop @ the first level.

greetz. tha_crazy

ps. excuse me for my lousy english
Posted 19 years ago2004-12-02 04:29:29 UTC Post #75922
That's a wierd problem - can you play the maps in Steam OpFor?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-04 08:12:29 UTC Post #76249
yes i can then. but thats friggin hard to test then. i then need to compile & all that other crap
Posted 19 years ago2004-12-04 09:17:46 UTC Post #76254
Uhm, I think having to compile is fairly normal :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-05 11:36:12 UTC Post #76420
ye. but then i also need to paste the map in my friggin steam maps. thats what i hate
Posted 19 years ago2004-12-05 11:40:02 UTC Post #76421
lol, is it so hard to do? Just make the compiler place the compiled maps inyour steamsteamappshalf-life or counter-strikevalve or cstrike maps :D
Posted 19 years ago2004-12-05 11:42:05 UTC Post #76423
Posted 19 years ago2004-12-05 11:44:27 UTC Post #76425
i just wanna run the game from op4 without updates (if i update it my folder "maps" dissapears) so thats my main prob
Posted 19 years ago2004-12-05 11:48:32 UTC Post #76430
Steam is certainly unfriendly against mappers. :(

Create a new folder named "maps" in the opfor folder and target it in the "place compiled maps in this directory before running the game" setting.
Posted 19 years ago2004-12-05 11:50:11 UTC Post #76432
one thing. do you mean @ steam or @ the normal ?? cause it isnt updated. i think thats the problem :cool:
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