When I compile my maps they run fine but I get fullbright, even on the maps that come with hammer. I think this might be the source of the error but I dont know how to fix it
Memory leak: mempool blocks left in memory: 49
Heres the whole compile log though just in case. The map is just two rooms, there isnt even a light entity in it and i get fullbright. plz help! thanks!
Oh, also, please dont tell me the solution is to use Zoners tools cause I'm trying to get them working but I can't so for now I have to live with vvis, vrad, and vbsp.
Peace!
** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppstalpeer@sympatico.casourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppstalpeer@sympatico.casourcesdkcstrike_sample_contentmapsnew.vmf" "C:Program FilesValveSteamSteamAppstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew.vmf"
** Executing...
** Command: "C:Program FilesValveSteamSteamAppstalpeer@sympatico.casourcesdkbinvbsp.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppstalpeer@sympatico.casourcesdkcstrike_sample_content" "C:Program FilesValveSteamSteamAppstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew"
Valve Software - vbsp.exe (Nov 22 2004)
2 threads
materialPath: C:Program FilesValveSteamSteamAppstalpeer@sympatico.casourcesdkcstrike_sample_contentmaterials
Loading C:Program FilesValveSteamSteamAppstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:Program FilesValveSteamSteamAppstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7779 bytes)
Building Physics collision data...
done (0) (7779 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew.bsp
6 seconds elapsed
Memory leak: mempool blocks left in memory: 49
** Executing...
** Command: "C:Program FilesValveSteamSteamAppstalpeer@sympatico.casourcesdkbinvrad.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppstalpeer@sympatico.casourcesdkcstrike_sample_content" "C:Program FilesValveSteamSteamAppstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew"
Valve Software - vrad.exe (Dec 1 2004)
--- Radiosity Simulator --
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew.bsp
No vis information, direct lighting only.
74 faces
77253 square feet [11124440.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 22/8192 264/98304 ( 0.3%)
brushsides 132/65536 1056/524288 ( 0.2%)
planes 66/65536 1320/1310720 ( 0.1%)
vertexes 133/65536 1596/786432 ( 0.2%)
nodes 49/65536 1568/2097152 ( 0.1%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 74/65536 4144/3670016 ( 0.1%)
origfaces 30/65536 1680/3670016 ( 0.0%)
leaves 51/65536 2856/3670016 ( 0.1%)
leaffaces 74/65536 148/131072 ( 0.1%)
leafbrushes 54/65536 108/131072 ( 0.1%)
surfedges 448/512000 1792/2048000 ( 0.1%)
edges 277/256000 1108/1024000 ( 0.1%)
worldlights 1/8192 88/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 97568/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 393/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 7779/4194304 ( 0.2%)
Total Win32 BSP file data space used: 124284 bytes
Linux Specific Data:physicssurface [variable] 7779/6291456 ( 0.1%)
Total Linux BSP file data space used: 124284 bytes
Total triangle count: 180Writing c:program filesvalvesteamsteamappstalpeer@sympatico.cacounter-strike sourcecstrikemapsnew.bsp
16 seconds elapsed