Odd error for CS 1.6 Created 19 years ago2004-12-19 10:25:35 UTC by Archie Archie

Created 19 years ago2004-12-19 10:25:35 UTC by Archie Archie

Posted 19 years ago2004-12-19 10:25:35 UTC Post #79093
Hi folks.
Im finished making my mod for fy_2town with de_2town.
The ehole map is properly closed off with no leaks as far as i can tell and i did run the RAD....
There is an error message at the end of the compiling report but nothing came up with alt + p...

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: G:DOWNLO~1HALF-L~1toolshlcsg.exe I:gamesCounter-Strikecstrikemapsde_2town_winter
Entering I:gamesCounter-Strikecstrikemapsde_2town_winter.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.92 seconds)

Using Wadfile: gamescounter-strikecstrikecs_747.wad
  • Contains 1 used texture, 2.13 percent of map (143 textures in wad)
Using Wadfile: gamescounter-strikecstrikecs_office.wad
  • Contains 3 used textures, 6.38 percent of map (102 textures in wad)
Using Wadfile: gamescounter-strikecstrikecstraining.wad
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: gamescounter-strikecstrikecstrike.wad
  • Contains 1 used texture, 2.13 percent of map (123 textures in wad)
Using Wadfile: gamescounter-strikecstrikehalflife.wad
  • Contains 38 used textures, 80.85 percent of map (3116 textures in wad)
Using Wadfile: gamescounter-strikecstrikecs_bdog.wad
  • Contains 4 used textures, 8.51 percent of map (132 textures in wad)
Using Wadfile: gamescounter-strikecstrikedecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
added 7 additional animating textures.
Texture usage is at 1.16 mb (of 4.00 mb MAX)
3.41 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: G:DOWNLO~1HALF-L~1toolshlbsp.exe I:gamesCounter-Strikecstrikemapsde_2town_winter

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'I:gamesCounter-Strikecstrikemapsde_2town_winter.prt'
5.86 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: G:DOWNLO~1HALF-L~1toolshlvis.exe I:gamesCounter-Strikecstrikemapsde_2town_winter
1079 portalleafs
3413 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(8.42 seconds)
LeafThread:
(201.02 seconds)
average leafs visible: 145
g_visdatasize:69882 compressed from 145665
209.67 seconds elapsed [3m 29s]

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: G:DOWNLO~1HALF-L~1toolshlrad.exe I:gamesCounter-Strikecstrikemapsde_2town_winter

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'G:DOWNLO~1HALF-L~1toolslights.rad']
[1 texlights parsed from 'G:DOWNLO~1HALF-L~1toolslights.rad']

6156 faces
Create Patches : 49304 base patches
0 opaque faces
725717 square feet [104503328.00 square inches]
12 direct lights

BuildFacelights:
Malformed face (3312) normal @
(-844.62, -1348.00, 168.73)
(-927.00, -1279.00, 129.00)
(-927.00, -1279.00, 128.00)
(-903.17, -1298.96, 128.00)
(-844.62, -1348.00, 163.20)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

--- END hlrad ---

:x
Archie ArchieGoodbye Moonmen
Posted 19 years ago2004-12-19 11:06:56 UTC Post #79103
http://www.slackiller.com/tommy14/errors.htm
This error, I think, can be fixed in two ways:
a) a "texture axis perpendicular to face" error in the alt+p dialog needs to be fixed
or
b) it is possible that you messed up a solid (a brush), probably caused by vertex manipulation, or clipping, or transforming...

Here's Tommy's description:

Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for map problems and fix any occurences of 'Texture axis perpindicular to face'. Coordinates are usually given, use them if map problems cannot find the problem brush.
Posted 19 years ago2004-12-19 11:07:28 UTC Post #79104
BuildFacelights:
Malformed face (3312) normal @
(-844.62, -1348.00, 168.73)
(-927.00, -1279.00, 129.00)
(-927.00, -1279.00, 128.00)
(-903.17, -1298.96, 128.00)
(-844.62, -1348.00, 163.20)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Theres your error obviously as you can see and it gives you the coordinates of where they are!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-12-19 11:07:59 UTC Post #79105
he he 1 second after you
Habboi HabboiSticky White Love Glue
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