black capsule lift vehicle movement Created 19 years ago2005-01-01 05:00:41 UTC by doodle doodle

Created 19 years ago2005-01-01 05:00:41 UTC by doodle doodle

Posted 19 years ago2005-01-01 05:00:41 UTC Post #80761
spoiler, sorta

You know that black capsule lift at the end of hl2 in the citadel.
How would you set it up to move along a series of func_trains. what props do i use and how do i get it to stand upright. would that require an origin just below the ceiling? :zonked: thanks for any help ;)
Posted 19 years ago2005-01-01 07:07:23 UTC Post #80765
I think, it's just parented with a nodraw-covered func_train - use teh props from the Vehicles folder (I think, that or props_combine) and place it on a prop_dynamic, parent that with a train covered in nodraw, you can place your path_corners or whatnot as you would for a HL1 train - I think it uses teh same system.

The prop stays which way you put it so just Transform it with Ctrl-M until its the way you like.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-01 07:59:40 UTC Post #80767
Doesn't it swing when it stops?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-01 08:16:41 UTC Post #80776
yeah and it swings around corners too - must be really complex because its actually a vehicle (kinda) like you have to press 'e' to get in. i dunno, but if someone found out how to exactly do it, you could use it as like a rollercoaster!! :P :P :P :P
Penguinboy PenguinboyHaha, I died again!
Posted 19 years ago2005-01-01 08:32:32 UTC Post #80777
Actually I just booted up Hammer again - there's a prop_vehicle_prisoner_pod that's used for this, I believe.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-01 10:24:13 UTC Post #80785
true but placing it in a map just makes it fall to the side
It is held by an arm thing made of metal and theres a model for that so... place the pod in it and make the model follow path_corner and try
Habboi HabboiSticky White Love Glue
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