Alright, I have a problem which I've been researching over the net, and haven't found a solution to.
I have three maps.
The level transition from, lets say, map1 to map2 goes without problem.
However the level transition from map2 to map3 has problems.
Its inside an elevator, the landmarks are set correctly (no caps, no spaces, correctly set map names) and they are correctly placed as well.
What happens when the transition goes, is that you start inside the void.
Another point that should be mentioned, is that when I noclip into the map, and take it off to walk around, the player falls through the floor.
I've been thinking about something I read on the net...does the player in the map that I try to spawn to, actually appear according to the position of the landmark in the FIRST map? (the one I spawn from)?
If that is the case:
a) how can I fix this problem and
b) why have a second landmark then in the first place?
The level transition takes place in a non-moving elevator, with env shake and sounds, to make it seem like its moving.
There are player starts in both maps, so basically everything is set up the way its supposed to. As I mentioned, a level transition from map1 to map2 works perfectly and is also set within an elevator.
Any ideas? Help? Suggestions?
Thx guys. :