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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
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glass too dark
Created
19 years ago
2005-01-09 18:01:52 UTC
by
headlessjester
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-01-09 18:01:52 UTC
by
headlessjester
headlessjester
Posted
19 years ago
2005-01-09 18:01:52 UTC
Post #82868
Is there any way to make the glass more opaque? aka more "seethrough." rate now im using the glass/glasswindowbreak texture.
headlessjester
Habboi
Posted
19 years ago
2005-01-10 13:28:26 UTC
Post #83022
you can set render higher but my mnid sint straight so i cant exactly remember
Habboi
Sticky White Love Glue
Luke
Posted
19 years ago
2005-01-10 22:10:12 UTC
Post #83108
i would think its the same as Hammer 3.x... or whatever.
in the render amount add more? maybe?
Luke
Luke
Habboi
Posted
19 years ago
2005-01-11 13:28:04 UTC
Post #83182
damn i must have been really ill there for typing 'my mnid sint straight'
Habboi
Sticky White Love Glue
RabidMonkey
Posted
19 years ago
2005-01-11 18:56:39 UTC
Post #83263
This is defined in the vmt so the only way is to create a new material...
RabidMonkey
mapmapmapfapmap
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