Challanges Created 19 years ago2005-01-08 17:14:13 UTC by lucky4444 lucky4444

Created 19 years ago2005-01-08 17:14:13 UTC by lucky4444 lucky4444

Posted 19 years ago2005-01-08 17:14:13 UTC Post #82626
I think there should be a new section in the forums for mappers, like me, who can't make a map any better then a cardboard box. And in the section people would be able to post challanges for better mappers to make. It is not meant for lazy mappers, but for the "un-creative" and "not-so-good" mappers who would need a reference map. The completed maps could be placed into all but problem maps category.

I don't know what you think about this... please comment on the idea.
Posted 19 years ago2005-01-08 17:23:37 UTC Post #82627
or... you could try getting better?
Posted 19 years ago2005-01-08 18:13:27 UTC Post #82633
Agree with ministeve. There is no easy path to ultimate l33tness within mapping.
Posted 19 years ago2005-01-08 18:23:07 UTC Post #82638
Heh - i'd say its time, but i'd be wrong. Time has nothing do to with becoming a good mapper.

Its what you have and have not.

You can have all the technology, all the tools, all the technical and theoretical know-how, but without creativity, you'll fall flat on your face.

Just like someone with bucket loads of creativity but no technical grasp of Game engines.

Making great maps, just takes a whole load of mapping, and a right balance of encouraging feedback, and destructive comment that raises the standard of your work by making you work harder. Sadly, all this has to be done by you, not anyone else.

And before you say anything, this has NOTHING to do with game engines. Half-Life1 map can be just as fun as a Half-Life? map.
Posted 19 years ago2005-01-08 19:41:58 UTC Post #82683
There was a basic build a map tutorial that came with Worldcraft 2.
That is how I learnt to map...
Built a room, built another room... connected it with a corridor.

The rest is in your head.
Posted 19 years ago2005-01-08 19:58:34 UTC Post #82692
Built a room, built another room... connected it with a corridor.
Add 15 Gargantuas...

that was me... :D
Posted 19 years ago2005-01-08 20:24:38 UTC Post #82708
Its what you have and have not.
He's right. it's like drawing. some people have it in them, others need to work hard to become good at it.

I find it hard to come up with ideas for my maps :(
Posted 19 years ago2005-01-08 21:12:09 UTC Post #82711
build a corridor, build another corridor, build a box, dd an icky and a crossbow, build a corridor, build another corridor, build a box, build a corridor, add a grunt.

my first map was pretty complex compared to yours.
Posted 19 years ago2005-01-08 22:20:17 UTC Post #82720
minw was utterly crap. didn't even know how to change the grid :zonked:
Posted 19 years ago2005-01-09 02:29:59 UTC Post #82736
I find it hard to come up with ideas for my maps
Me too, I really envy those who get ideas really easily.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-09 13:09:35 UTC Post #82801
But that's the key, there is no point in having great ideas if you're not going to implement them.

I think I speak for everyone when I say that you BEST ideas often come spontaneously, and with relatively little ?Hard labour? that?s just how ideas come, if you?re enjoying your self while mapping, then you mind will constantly think up new ways to keep you going (your brain likes enjoying itself ? that?s why you get addicted to drugs).

If you find that you don?t have any will or ideas to map, but still want to map something, why not take one of your previous screenshots, or ideas that you never implemented and start mapping that ? even start laying down brushes for some random prop.

Even go as a far as replicating someone else?s work, and trying to improve it. Note that I said REPLICATE, Not COPY ideas.

Before you know it, you?ll be in there mapping away, and the next time you look up its 3 AM and you?ve school / work tomorrow...

Those who look like ideas are pouring out of their arse, really have very few good ideas, and have learnt to modify existing ideas into new and original ones. Its always much, much easier to start from something familiar and modify it, rather than starting from scratch.

I often find that most of my ideas come to me when I?m bored silly at school or at home, when I start drifting off or daydreaming, that?s because your mind starts to entertain itself, often with something you?ve enjoyed doing before. Its all one big productive cycle, create something new, and feed off that to create another new idea, and so on. Unlike a vicious circle of failure, the creative cycle is a little less painful to get in and out form.

Imagine what your maps will play like, imagine being in the shoes of your character, read books, watch films, look at pictures, look at real life: All these things help you create maps in one way or another. Most New ideas come from old ones. Only some special cases where the abstract is involved, new ideas are spawned by the subconscious, and are a result of one?s own inner thoughts ? which are more elusive and almost impossible to define or debate.

This turned into a really long post.. too long if you?ve read it all ? well done ;)
Posted 19 years ago2005-01-10 07:29:10 UTC Post #82990
AMAZING FACT #13

"Site and non-dynamic content Copyright ?2002, atom. All rights reserved. All tutorials Copyright their respective authors.
Processed in a blindingly fast 32 milliseconds" = Subscript
Posted 19 years ago2005-01-10 14:04:14 UTC Post #83032
:o : :zonked:
Posted 19 years ago2005-01-10 14:40:22 UTC Post #83038
Before you know it, you?ll be in there mapping away, and the next time you look up its 3 AM and you?ve school / work tomorrow...
Or, even better, yesterday.

Practise helps with actually being able to make what you want, but after that it's up to your imagination. That's the point of mapping.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-10 23:41:11 UTC Post #83127
I did what kol did.

:lol:
Posted 19 years ago2005-01-11 17:39:27 UTC Post #83227
mapping ideas come from places around you and what you see in other games!

It is all there in your head but the key is to unlock those ideas and flush them out like a toilet
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-11 18:24:52 UTC Post #83246
mapping ideas come from places around you and what you see in other games!
Ture ;)

You need a larger reserve of ideas than that - and good ideas, sadly, don't flush out like a toilet...
Posted 19 years ago2005-01-12 13:39:43 UTC Post #83363
teehee... you said toilet..
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-01-19 10:08:03 UTC Post #84548
I was thinking about something like this on my website only that you would post for a prefab, and I'd make it for you, or something like that..???
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-01-19 10:22:44 UTC Post #84550
That's pretty gay. And if anyone notices you you'll be spammed by cs noobs saying "PLZ MAEK ME AIM MAPZ0R THAT IZZ L33T KTHX!?"
Posted 19 years ago2005-01-19 10:26:43 UTC Post #84552
Right... and your an Elite Hacker... HAHAHAHA

I'll believe that when my brother grows a pigs tail..!?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-01-19 15:21:28 UTC Post #84593
cough*sarchasm*cough
:zonked:

Bah! went from a bit of Level Design theory to l33tspeak in 3 posts :(
Posted 19 years ago2005-01-20 11:50:53 UTC Post #84677
When the hell did I say I was a "Elite Hacker"? Retard...
Posted 19 years ago2005-01-21 13:39:45 UTC Post #84855
Er, you didn't?
its 3 AM and you?ve school / work tomorrow...
Meh, I do that everyday D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-21 14:33:51 UTC Post #84869
ya im looking back.. and theres nothing..what the hell???????
Why the hell would I have said that..???
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-01-21 16:07:46 UTC Post #84904
So yea.. who wants to talk about colour influences on the player's mood?
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