VIS - Stumped! Created 19 years ago2005-01-20 19:39:03 UTC by Kid-A Kid-A

Created 19 years ago2005-01-20 19:39:03 UTC by Kid-A Kid-A

Posted 19 years ago2005-01-20 19:39:03 UTC Post #84730
I am having a problem with compiling my map. It is occurring during the VIS part of the compile. In a previous version of the map I got Leaf portal saw into leaf error, but that was fixed by using -full. Now after relatively few changes it wont compile. It isn't a not responding message a error comes up saying 'program had to end'. And windows closes it.

The doesn't seem to be much in the Log but here it is anyway. I know it's a long shot but I thought I may as well ask...

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: "C:Program FilesValve Hammer Editortoolshlcsg.exe""C:Program FilesValve Hammer Editormapsdod_prome_b1a"
Entering C:Program FilesValve Hammer Editormapsdod_prome_b1a.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

36 brushes (totalling 212 sides) discarded from clipping hulls
CreateBrush:
(11.23 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(7.93 seconds)

Using Wadfile: sierrahalf-lifedoddod_avalanche.wad
  • Contains 2 used textures, 3.13 percent of map (109 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_donner.wad
  • Contains 1 used texture, 1.56 percent of map (117 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_escape.wad
  • Contains 12 used textures, 18.75 percent of map (119 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_jagd.wad
  • Contains 26 used textures, 40.63 percent of map (111 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_kalt.wad
  • Contains 1 used texture, 1.56 percent of map (87 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_kraftstoff.wad
  • Contains 20 used textures, 31.25 percent of map (70 textures in wad)
Using Wadfile: sierrahalf-lifedoddod_glider.wad
  • Contains 2 used textures, 3.13 percent of map (125 textures in wad)
Texture usage is at 3.56 mb (of 4.00 mb MAX)
19.63 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: "C:Program FilesValve Hammer Editortoolshlbsp.exe""C:Program FilesValve Hammer Editormapsdod_prome_b1a"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Program FilesValve Hammer Editormapsdod_prome_b1a.prt'
24.89 seconds elapsed

--- END hlbsp ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: "C:Program FilesValve Hammer Editortoolshlrad.exe""C:Program FilesValve Hammer Editormapsdod_prome_b1a"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:Program FilesValve Hammer Editortoolslights.rad']
[1 texlights parsed from 'C:Program FilesValve Hammer Editortoolslights.rad']

Warning: No vis information, direct lighting only.
8484 faces
Create Patches :
--- END hlrad ---
Posted 19 years ago2005-01-20 20:20:43 UTC Post #84732
It looks like you are running rad before running vis. Could that be the problem? Check your compile parameter. It is easy to accidentally change the order of execution.
Posted 19 years ago2005-01-20 20:35:29 UTC Post #84733
it looks like vis didnt even run at all
Posted 19 years ago2005-01-20 20:45:53 UTC Post #84737
I am 99% certain that I'm running it in the right order. I'm using Nem's Batch Compiler. And haven't changed any settings, just set up the paths and so on.

I don't know how you'd change to order. But if you can explain I'll try it.

I have sat and watched it compile. The 'make leafs' section takes a long time and it crashes right after that's got to "90%...."
Posted 19 years ago2005-01-20 23:18:42 UTC Post #84763
where did you get the tools... is it possible sombody renamed them?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-01-21 05:28:09 UTC Post #84786
VIS' running isn't being logged. When you say it crashes, do you mean you leave it alone and the Windows message comes up by itself, or you start clicking all over the place and then it happens?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-21 05:56:04 UTC Post #84787
I got Nem's compiler here: http://files.dodnetwork.com/download.php?userid=111&imagel=batchcompiler300beta.exe

I'm using ZHLT 2.5.3 from here: http://dev.valve-erc.com/index.php?go=zhlt

I leave the computer completely alone and just wait. And have turned screen saver and power saving off. However if you've used Nem's compiler it doesn't 'lock up' like Hammer. And up until the moment of the crash the cursor is flashing. And it's not a 'not responding' error. It says 'program had to end'.

The 2nd time I ran VIS I did ctrl+alt+del and it said hlvis was using 99% of the system resources. So I'm pretty sure it's the correct program.

I have compiled a previous version of the map fine.

I'll try and compile the first version to ensure that ZHLT's are corrupted or anything.
Posted 19 years ago2005-01-21 10:26:26 UTC Post #84806
ya try a smaller map.. something quick to compile.

And I don't think it would be the compiler itself.. but maybe you have certain flags checked that shouldn't be.. try

Compilation Controller V1.4 --a setup tutorial is also included.

Other than that i have no idea.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-01-21 13:13:41 UTC Post #84842
you should try with a big clip box on half the map.
Posted 19 years ago2005-01-22 01:39:57 UTC Post #85001
Try it without the batch compiler in Normal Hammer compile with all the compile tools boxes checked 'Normal'
You are willing to wait.. as you have already demonstrated.
Hammer won't take that much longer.
Posted 19 years ago2005-01-23 09:40:40 UTC Post #85219
OK I solved the problem. Unfortunately as is sometimes the way I don't know how I solved it!

I rolled back to a previous version, and added the changes incrementally.

Thanks for all your help. And my experience just shows how useful it is to keep backups.
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