Pretty basic question(s) Created 19 years ago2005-01-24 20:05:47 UTC by backwash backwash

Created 19 years ago2005-01-24 20:05:47 UTC by backwash backwash

Posted 19 years ago2005-01-24 20:05:47 UTC Post #85561
Ok so for the first tim yesterday I fired up hammer, with my only previous mapping experience in war3, and it went surprisingly well. But! I was excessively using carve which I later learned is a killer (even thugh I dont know why). So I was wondering what I can use instead of carving? I tried clipping, but I have no idea how to make things like entrances, and windows with that thing. Ive skimmed the tut's here but havnt really been enlightened.

Also can someone tell me why you cant use carve, because although this websites word and a fellow mod dev of mine is enough to convince me, my brother is not. Hes being a stubborn bastard and insists that it would be impossible for ppl to make the kind of structures and what they make without using carve. Hes wasting massive amounts of time and effort on this doomed map, please give me a good explanation I can pass on. :lol:
Posted 19 years ago2005-01-24 20:10:40 UTC Post #85563
My apologisefor the typo's and the not making of sense :P. Translations: Please tell me what I can use instead of carve to achieve the same result, and tell me why carving cant be used.
Posted 19 years ago2005-01-24 20:21:20 UTC Post #85564
Carvin generally fucks things up for you.
When carving anything but a box it will probably create 1 or more invalid solids - it's also simply a bad habit. IMO, creating seperate brushes/using VM/using clip tool gives you more control and understanding of the whole mapping thing.

Here's a good tutorial by ArchVile at vlatitude on understanding the clip tool.
Posted 19 years ago2005-01-24 22:21:23 UTC Post #85579
Ok one more Q, anyway to clip something but not remove the the other half, like can you slice something in two?
Posted 19 years ago2005-01-24 22:33:49 UTC Post #85580
Click the Clip button and the white box will change. Click it until the whole brush is surrouned by white and then hit enter. The brush will split and both sides will stay.
AJ AJGlorious Overlord
Posted 19 years ago2005-01-25 00:42:42 UTC Post #85597
Make sure you turn of snap to grid for easier maping with more detail.
Posted 19 years ago2005-01-25 00:46:44 UTC Post #85599
Turn OFF snap to grid? I'd really advise against that, and I'm sure most other mappers would as well - It causes leaks and isn't too accurate to work with.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-25 00:49:48 UTC Post #85602
Sometimes you just got to for the detail you have to put into some maps. And you can imput exact angles when cutting.
Posted 19 years ago2005-01-25 02:03:22 UTC Post #85613
Thank you all :).
Posted 19 years ago2005-01-25 03:58:12 UTC Post #85616
No, wouldn't recommend taking Snap To Grid off.
AJ AJGlorious Overlord
Posted 19 years ago2005-01-25 17:44:08 UTC Post #85728
I think turning off Snap to Grid actually just reduces the grid size to one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-25 18:37:42 UTC Post #85751
Seventh-Monkey: Yes it does.

Turning off the grid/setting it to ~1 would be kinda stupid, imo. It's really easy to misclick and either make the brushes you're aligning overlap or create a leak.
Posted 19 years ago2005-01-25 20:12:32 UTC Post #85766
Sometimes you just got to for the detail you have to put into some maps.
dm_petrol's brushwork is all snapped to grid at a level around 4 or 8 - no floating points or overlaps. Except on some of the pipework, but that doesn't count because I said so ;/

Turning off the grid tells Hammer to treat it as 1 but it doesn't auto-change it. Or it didn't in 3.4, at least.
RabidMonkey RabidMonkeymapmapmapfapmap
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