The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_perthowned
by
Silvertongue
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Unsolid models...?
Created
19 years ago
2005-01-25 01:57:48 UTC
by
Avison
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-01-25 01:57:48 UTC
by
Avison
Avison
Posted
19 years ago
2005-01-25 01:57:48 UTC
Post #85612
What is the easiest way to make a unsolid model solid?
Avison
AJ
Posted
19 years ago
2005-01-25 03:57:02 UTC
Post #85615
Put a clip brush around it (that's a normal brush that's textured with the clip texture).
AJ
Glorious Overlord
RabidMonkey
Posted
19 years ago
2005-01-25 20:10:45 UTC
Post #85765
Set it's collisions to VPhysics is your other option.
RabidMonkey
mapmapmapfapmap
Seventh-Monkey
Posted
19 years ago
2005-01-26 04:45:04 UTC
Post #85811
Which I imagine is rather more costly.
Seventh-Monkey
Pretty nifty
RabidMonkey
Posted
19 years ago
2005-01-26 07:25:42 UTC
Post #85834
...but good for complex objects. Doesn't cost too much for a static prop in any case.
RabidMonkey
mapmapmapfapmap
Avison
Posted
19 years ago
2005-01-26 20:22:07 UTC
Post #85983
It only works with the dynamic type. And everything goes straight through it.
Avison
You must be logged in to post a response.