map 2 big? Created 19 years ago2005-01-27 12:43:20 UTC by deluxDk deluxDk

Created 19 years ago2005-01-27 12:43:20 UTC by deluxDk deluxDk

Posted 19 years ago2005-01-27 12:43:20 UTC Post #86083
Hey I have a prob, i thing i have maby made my map 2 big..corce when i run 2 the far corner*s of my map,,the walls begin 2 fade or dissapear :S is it 2 big `? or maby a lag?
Corce it not that big at all
Posted 19 years ago2005-01-27 12:45:43 UTC Post #86085
ehe sry but my englich sux :D i ment think and leak! :nuts:
Posted 19 years ago2005-01-27 12:49:34 UTC Post #86087
you can change the maximal viewable distance with editing the setting in map properties, or with a special entity (map_environment I think, or something like that), it could fix your problem.
Posted 19 years ago2005-01-27 12:51:37 UTC Post #86088
thx ill try it out :)
Posted 19 years ago2005-01-27 12:54:42 UTC Post #86089
Not wiht a entinity, but wiht map properties.
Posted 19 years ago2005-01-27 14:33:41 UTC Post #86118
I don't think that helps render times though, I believe it just obscures things that are further away.

It is too big.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-29 10:36:48 UTC Post #86637
maby it's 2 big but the longest distans aint bigger than standing in the A bomb place in dust2 and looking down A long
Posted 19 years ago2005-01-29 12:30:08 UTC Post #86674
overall HL (and especially HL1) has given limits which shouldn't be stressed out or reached at all. With a big room where u can't see the opposite wall - not only does it look akward, but it could raise graphic problems later as well.

just a minor warning :lol:
You must be logged in to post a response.