Kill Combines with trigger? Created 19 years ago2005-01-29 18:08:32 UTC by ZeG ZeG

Created 19 years ago2005-01-29 18:08:32 UTC by ZeG ZeG

Posted 19 years ago2005-01-29 18:08:32 UTC Post #86725
How can i kill a combine with a trigger? I have the trigger action to SetHealth . it shall work. :)
Posted 19 years ago2005-01-30 08:10:33 UTC Post #86910
Need an answer
Posted 19 years ago2005-01-30 08:26:03 UTC Post #86911
Hmm, I think that's how they did it in one of the HL2 prefabs; SetHealth with a parameter of 0.
Posted 19 years ago2005-01-30 11:52:28 UTC Post #86967
or a negative number. A very large negative number.

Say, -10000. :)
Luke LukeLuke
Posted 19 years ago2005-01-30 11:59:51 UTC Post #86972
Then they would ASPLODE!
Posted 19 years ago2005-01-30 12:35:35 UTC Post #86976
aheheheehe. O'Riiiiigghhtt....
Luke LukeLuke
Posted 19 years ago2005-01-30 14:07:40 UTC Post #87006
I don't think there's gibbing in HL?.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-30 14:41:46 UTC Post #87016
awwww, that sux. :(
Luke LukeLuke
Posted 19 years ago2005-01-31 16:56:38 UTC Post #87327
Just set the output to "break" or similar.
Posted 19 years ago2005-02-01 10:23:24 UTC Post #87446
there is a trigger that will kill them directly. it should be close to the one where you can set the health. i forget the exact name but i ran across it last night. something like On Input > kill or something of that nature
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