can you help me Created 19 years ago2005-02-11 07:33:52 UTC by -=Headshot=- -=Headshot=-

Created 19 years ago2005-02-11 07:33:52 UTC by -=Headshot=- -=Headshot=-

Posted 19 years ago2005-02-11 07:33:52 UTC Post #89631
i made a map with 2 teleport i want that your weapon wil be taken if you go true it.

can somebody tell me how to do this??
Posted 19 years ago2005-02-11 08:07:22 UTC Post #89639
player_weaponstrip with some funky setups could work.
Posted 19 years ago2005-02-11 08:22:29 UTC Post #89649
Not that funky, just a trigger_ brush. Look at the Entity Guide on your left.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-11 08:53:29 UTC Post #89660
no i have a weapon i go true the teleport and only my weapon will be taken
Posted 19 years ago2005-02-11 10:10:28 UTC Post #89674
What was suggested does exactly that!
Posted 19 years ago2005-02-11 13:50:50 UTC Post #89685
Theres "NO" trigger_brush in existence Seventh..? Please clear that up for him..lol
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-02-11 15:44:00 UTC Post #89706
I think he ment - trigger_once or trigger_multiple Brush. ;)
Posted 19 years ago2005-02-11 17:03:18 UTC Post #89730
put a trigger_multiple around the teleport and set it's target to a player_weaponstrip this works for single player, I'm not sure about multi player though.
Posted 19 years ago2005-02-13 13:29:29 UTC Post #90136
I think he ment - trigger_once or trigger_multiple Brush.
Hence the space after the underscore, to indicate using whichever was appropriate.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-19 05:56:14 UTC Post #91722
i dont get it
Posted 19 years ago2005-02-19 08:27:21 UTC Post #91751
Read the tutorials and get the hang of mapping as a whole, mesuggests.
Seventh-Monkey Seventh-MonkeyPretty nifty
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